EXAM COMPLETE 130+ QUESTIONS AND
CORRECT DETAILED ANSWERS (VERIFIED
ANSWERS) |ALREADY GRADED A+
What button begins the process of populating the log in the Profiler? - CORRECT
ANSWER ✔✔- Start Capture
What is a Work Unit? - CORRECT ANSWER ✔✔- An XML file that stores
settings of your Wwise project.
T/F? The name of an Event object needs to perfectly match the name of its
corresponding game call. - CORRECT ANSWER ✔✔- True
In the SoundBank layout, what happens when the Generate button is clicked? -
CORRECT ANSWER ✔✔- a. SoundBanks for all selected platforms and
languages will be generated
b. Assuming at least one SoundBank and language are selected, any referenced
audio files will converted and placed in a folder used by the game.
c. Assuming at least one SoundBank and language are selected, software code used
to carry out your sound design at run-time is generated
Which of the following objects can receive a game call directly from the game
engine? Sound SFX, Event, Action, Work Unit - CORRECT ANSWER ✔✔-
Event
A collection of views intended to perform a specific task is referred to as a
___________. - CORRECT ANSWER ✔✔- Layout
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,An area, such as the Property Editor is referred to as a - CORRECT ANSWER
✔✔- View
Which feature would you use to indicate that you want to play a specific Sound
SFX object when a particular Event is triggered? - CORRECT ANSWER ✔✔-
Action
Which layout lets you view various information coming from the sound engine
while playing a game in real-time? - CORRECT ANSWER ✔✔- Profiler
In the Designer layout, which view allows you to organize and manage the various
elements of your Wwise project, such as audio objects and events? - CORRECT
ANSWER ✔✔- Project Explorer
Which of the following are not objects in Wwise? Sound SFX, Event, Game Call -
CORRECT ANSWER ✔✔- Game Call
What button within the Wwise interface allows you to configure a connection to a
game being played locally or over a network? - CORRECT ANSWER ✔✔-
Remote
How are audio files placed into the final build of a game? - CORRECT ANSWER
✔✔- Drag events to the soundbank and when the SoundBank is generated any
audio files needed to play those events will automatically be copied to the
appropriate folders.
What is the default keyboard shortcut to import audio? - CORRECT ANSWER
✔✔- Shift + I
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, What happens if you drag a folder from the operating system's file manager
directly into the Actor-Mixer Hierarchy? - CORRECT ANSWER ✔✔- The audio
files within the folder will be imported with the option of creating a parent
container for them
What does the pin icon in a window do? - CORRECT ANSWER ✔✔- It prevents
the contents of that view from being changed when other objects are selected.
How can you open the Wwise help menu? - CORRECT ANSWER ✔✔- a. Click
the Help menu and choose Wwise Help.
b. Click on the question mark in the title bar of any view.
c. Press the F1 key.
If you use the same audio file for multiple purposes, what is the benefit of
duplicating the files corresponding Sound SFX object, instead of importing another
copy of the original audio file? - CORRECT ANSWER ✔✔- The duplicated
Sound SFX object will reference a single original audio file, therefore less memory
in the game.
Which of the following views feature the pin icon?
Transport View, Event Viewer, Property Editor, Event Editor - CORRECT
ANSWER ✔✔- Transport View
What does the "Add Folders..." butto in Audio File Importer Do? - CORRECT
ANSWER ✔✔- a. It allows you to import all audio files within a chosen folder,
with the option of automatically creating a parent object.
b. It allows you to import all audio files within a chosen folder as individual Sound
SFX objects.
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