Wwise 101 Certification
Study online at https://quizlet.com/_51clj3
1. What button begins the Start Capture
process of populating the
log in the Profiler?
2. What is a Work Unit? An XML file that stores settings of your Wwise project.
3. T/F? The name of an Event True
object needs to perfectly
match the name of its corre-
sponding game call.
4. In the SoundBank layout, a. SoundBanks for all selected platforms and languages will be
what happens when the generated
Generate button is clicked? b. Assuming at least one SoundBank and language are selected,
any referenced audio files will converted and placed in a folder
used by the game.
c. Assuming at least one SoundBank and language are selected,
software code used to carry out your sound design at run-time is
generated
5. Which of the following ob- Event
jects can receive a game call
directly from the game en-
gine? Sound SFX, Event, Ac-
tion, Work Unit
6. A collection of views in- Layout
tended to perform a specif-
ic task is referred to as a
___________.
7. An area, such as the Proper- View
ty Editor is referred to as a
, Wwise 101 Certification
Study online at https://quizlet.com/_51clj3
8. Which feature would you Action
use to indicate that you
want to play a specific
Sound SFX object when
a particular Event is trig-
gered?
9. Which layout lets you view Profiler
various information com-
ing from the sound engine
while playing a game in
real-time?
10. In the Designer layout, Project Explorer
which view allows you to
organize and manage the
various elements of your
Wwise project, such as au-
dio objects and events?
11. Which of the following Game Call
are not objects in Wwise?
Sound SFX, Event, Game
Call
12. What button within the Remote
Wwise interface allows you
to configure a connection to
a game being played locally
or over a network?
13.
Study online at https://quizlet.com/_51clj3
1. What button begins the Start Capture
process of populating the
log in the Profiler?
2. What is a Work Unit? An XML file that stores settings of your Wwise project.
3. T/F? The name of an Event True
object needs to perfectly
match the name of its corre-
sponding game call.
4. In the SoundBank layout, a. SoundBanks for all selected platforms and languages will be
what happens when the generated
Generate button is clicked? b. Assuming at least one SoundBank and language are selected,
any referenced audio files will converted and placed in a folder
used by the game.
c. Assuming at least one SoundBank and language are selected,
software code used to carry out your sound design at run-time is
generated
5. Which of the following ob- Event
jects can receive a game call
directly from the game en-
gine? Sound SFX, Event, Ac-
tion, Work Unit
6. A collection of views in- Layout
tended to perform a specif-
ic task is referred to as a
___________.
7. An area, such as the Proper- View
ty Editor is referred to as a
, Wwise 101 Certification
Study online at https://quizlet.com/_51clj3
8. Which feature would you Action
use to indicate that you
want to play a specific
Sound SFX object when
a particular Event is trig-
gered?
9. Which layout lets you view Profiler
various information com-
ing from the sound engine
while playing a game in
real-time?
10. In the Designer layout, Project Explorer
which view allows you to
organize and manage the
various elements of your
Wwise project, such as au-
dio objects and events?
11. Which of the following Game Call
are not objects in Wwise?
Sound SFX, Event, Game
Call
12. What button within the Remote
Wwise interface allows you
to configure a connection to
a game being played locally
or over a network?
13.