PLTW exam
application/apps - Answer-a software application, especially one that a user downloads to a mobile
device
code - Answer-A set of program instructions.
input - Answer-information or signals entered into a computer system. Examples of ----- devices are
buttons, keys on a keyboard, touch screens, and accelerometers
output - Answer-Information or signals produced or delivered by a computer system.
block based programming - Answer-a means to create computer programs by manipulating elements
graphically rather than using text. also called visual programming language
syntax - Answer-the set of rules that defines the combinations of symbols that are considered to be
correctly structured in that language. the grammar and spelling of text-based programming language
abstraction - Answer-A technique or process that manages complexity in a program or computer system.
Abstraction "hides" details or removes duplication, allowing the programmer to focus on high-level
considerations and functions rather than the rules of a programming language.
feature - Answer-A function of an application or user interface.
user story - Answer-the individual items that make up the whole solution or app
, user centered - Answer-developing an app with the people using the software in mind
user interface - Answer-what the user interacts with the device such as touch screen, buttons, and
accelerometer
temp chart - Answer-The acronym for Term, Example, Meaning, Picture; a vocabulary building strategy.
component - Answer-a function or artifact in an app that you can add in design view of MIT app
inventor. examples of these are: canvas, camera, label, slider, sound, horizontal arrangement, or button
user interface drawer - Answer-contains buttons and labels
drawing and animation drawer - Answer-has components such as ball, canvas, and ImageSprite
media drawer - Answer-contains camera, sound, etc.
event - Answer-An action or occurrence that happens during runtime that will trigger a response or
behavior by the software. Examples of events include user-initiated events, such as clicking a button, or
external events, such as the device receiving an SMS text message.
event handler - Answer-in MIT app inventor, a control block that looks for inputs or events to know
when to perform a specific action
procedure - Answer-A sequence of actions or instructions to follow in solving a problem or
accomplishing a task. also called subprogram, a --------- is a group of statements that may be used at one
or more points in a computer program. in MIT app inventor, many commonly used ---------- are premade
application/apps - Answer-a software application, especially one that a user downloads to a mobile
device
code - Answer-A set of program instructions.
input - Answer-information or signals entered into a computer system. Examples of ----- devices are
buttons, keys on a keyboard, touch screens, and accelerometers
output - Answer-Information or signals produced or delivered by a computer system.
block based programming - Answer-a means to create computer programs by manipulating elements
graphically rather than using text. also called visual programming language
syntax - Answer-the set of rules that defines the combinations of symbols that are considered to be
correctly structured in that language. the grammar and spelling of text-based programming language
abstraction - Answer-A technique or process that manages complexity in a program or computer system.
Abstraction "hides" details or removes duplication, allowing the programmer to focus on high-level
considerations and functions rather than the rules of a programming language.
feature - Answer-A function of an application or user interface.
user story - Answer-the individual items that make up the whole solution or app
, user centered - Answer-developing an app with the people using the software in mind
user interface - Answer-what the user interacts with the device such as touch screen, buttons, and
accelerometer
temp chart - Answer-The acronym for Term, Example, Meaning, Picture; a vocabulary building strategy.
component - Answer-a function or artifact in an app that you can add in design view of MIT app
inventor. examples of these are: canvas, camera, label, slider, sound, horizontal arrangement, or button
user interface drawer - Answer-contains buttons and labels
drawing and animation drawer - Answer-has components such as ball, canvas, and ImageSprite
media drawer - Answer-contains camera, sound, etc.
event - Answer-An action or occurrence that happens during runtime that will trigger a response or
behavior by the software. Examples of events include user-initiated events, such as clicking a button, or
external events, such as the device receiving an SMS text message.
event handler - Answer-in MIT app inventor, a control block that looks for inputs or events to know
when to perform a specific action
procedure - Answer-A sequence of actions or instructions to follow in solving a problem or
accomplishing a task. also called subprogram, a --------- is a group of statements that may be used at one
or more points in a computer program. in MIT app inventor, many commonly used ---------- are premade