Instructional Design
a process of systematically developing training to meet specified needs
Human Centered Design
the process that ensures that the designs match the needs and capabilities of the people for whom they
are intended. Belief that those who face the problem have the solution.
ADDIE
Analysis
Design
Development
Implementation
Evaluation
Design Thinking Process
empathize, define, ideate, prototype, test
User experience Design
the process of enhancing user satisfaction by improving the usability, accessibility, and pleasure
provided in the interaction between the user and the product
Design Thinking in Action in LXD
Discover (understand the learner)
Define (define problem)
Curate (Selection of content)
Develop (Develop and define LX solutions)
Learn (facilitate course + gain insights from learners)
Evolve
ADDIE - Analysis
Gather info, identify knowledge gaps, identify audience, empathize with learners and their needs,
understand learning environment.
ADDIE - Design
Determine learning objectives, plan learning content, determine learning platform, specify how learners
will progress through content.
ADDIE - Develop
Build content, create activities + assessments.
Addie - Implement
, schedule and deliver the program
ADDIE - Evaluate
Create data on student progress + experience, use data to revise.
SAM
Successive Approximation Model - simplified form of ADDIE. Uses working models to elicit user feedback
earlier in development process.
SAM - Preparation Phase
Gather background info, key aspects to define targets, brainstorm design ideas
SAM - Iterative Design Phase
Continue brainstorming ideas, project planning + set targets, additional design - prototypes create and
revise.
SAM - Iterative Development Phase
Design proof, Alpha (first completed design), Beta (revised design) gold (final design).
Understanding by Design (UbD)
uses principles of backwards design to design a unit of instruction based on what students need to know
and be able to do, how to assess student learning, and how to plan a series of lessons
Backwards design stage 1
Identify desired results - what students should know
Backwards Design Stage 2
Determine assessment evidence - how will we know if students achieved desired results? what evidence
will be accept?
Backwards Design Stage 3
Plan learning experiences, instruction. How we get students to end results.
Phases of design thinking - Empathize
Understand the learner, how they behave and think
Phases of design thinking - Define the problem
Helps set direction for ideate stage. create a problem statement that is human focused, broad enough
for creative freedom and narrow enough that it is manageable
Phases of Design thinking - Ideate solutions
Generate many ideas based on learned knowledge of people and problem statement