3ds Max Vocabulary
Study online at https://quizlet.com/_hu61ab
1. Active time segment: Total range of frames that you can access using the time slider
2. Antialiasing: Improves image quality by smoothing such internal image edges
3. Ambient color: Color of an object where it is in shadow
4. Animation: Based on a principle of human vision, a series of related still images in quick succession perceived
as a continuous motion
5. Attenuation: Objects far from the light source appear darker than objects near the source
6. Bezier curve: Defined by many vertices, each vertex is controlled by 2 other points that control the endpoint
7. Boolean operation: Combines 2 or more objects by performing a logical operation on their geometry
8. Diffuse color: Color that an object reflects when illuminated by direct daylight or artificial light
9. Editable Poly: Type of deformable object, polygonal mesh, uses more than 3-sided polygons
10. Face/Polygon: Planar objects that fill in the gaps between edges in the object structure
11. Fillet: Arc connecting 2 curves, controlled by the objects it connects
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Study online at https://quizlet.com/_hu61ab
1. Active time segment: Total range of frames that you can access using the time slider
2. Antialiasing: Improves image quality by smoothing such internal image edges
3. Ambient color: Color of an object where it is in shadow
4. Animation: Based on a principle of human vision, a series of related still images in quick succession perceived
as a continuous motion
5. Attenuation: Objects far from the light source appear darker than objects near the source
6. Bezier curve: Defined by many vertices, each vertex is controlled by 2 other points that control the endpoint
7. Boolean operation: Combines 2 or more objects by performing a logical operation on their geometry
8. Diffuse color: Color that an object reflects when illuminated by direct daylight or artificial light
9. Editable Poly: Type of deformable object, polygonal mesh, uses more than 3-sided polygons
10. Face/Polygon: Planar objects that fill in the gaps between edges in the object structure
11. Fillet: Arc connecting 2 curves, controlled by the objects it connects
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