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Summery + Exercises + Old examens Managerial Economics 2025 - 1st sitting 14/20

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Summary of all the lessons of the course "Managerial Economics" taught in 2025 by Leonard Treuren (new professor). This document also includes a detailed version of all exercises from lessons 1 to 7, a summary of all the required articles, and practice exams from 2023/2024 and 2024/2025. After taking the exam in June 2025, I also wrote down everything I remembered, and that document is included as well.

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Geüpload op
27 juli 2025
Aantal pagina's
169
Geschreven in
2024/2025
Type
College aantekeningen
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Leonard treuren
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DOT96a



Managerial Economics
By Leonard Treuren




Bachelor of TEW & ERB – Second Year
2024 – 2025

,Lecture 1: Game theory and competition

Game Theory: Fundamentals
= mathematical tool used to represent strategic interactions in a treatable way

“Games” → stylized representation of agents’ goals, information and capabilities

- Predict outcomes (players with conflicting goals)
- Understand factors that gives some players an advantage
- Identify problems that hinder good outcomes (and avoid them)


Real life:

Decision-makers have goals/preferences about outcomes of their interactions

Preferences like revenues, market value give a certain payoff


In a game:

Preferences can be ranked (have a numerical value = payroll) → high numerical value = outcome more
preferred



Strategies = actions that agents can chose to achieve their goals

- Action: setting different prices, time you study for a course
- Strategy: studying a lot/ almost nothing for a course

Outcome of a game = result of all player’s strategies



Agents (players) are individually rational:

1. They have rational preferences (over the outcomes)
Preference between options, liking one more than the other (all else equal)

2. They are payoff-maximizing (=/= selfish)
Goal in the long run: maximizing profits → “you want to get things that you like more”
e.g. if you have a love for charity, when maximalizing you don’t get the money
or for some companies is maximalizing the goals: largen the consumer basis
• Not always about the making “the most” money


3 main categories of games:

➢ Strategic games
➢ Extensive games
➢ Sequential and Bayesian games
1

,Strategic games

- Static: one-shot (1 interaction) and simultaneous choice (players choose strategy without knowing
the strategy of the others)
o In reality: price setting – companies are looking at each other
- Complete or perfect information: all players know the actions/ consequences (not the decision of
other players)


Complete information ≠ certainty:

Games involve measurable risk → risk under uncertainty (e.g. you don’t know the exact price of stock
tomorrow)

Asymmetric information (some players know things others don’t) → auction off building of a bridge to
different companies



Complete/Perfect information Asymmetric information

Static Strategic games Bayesian games
Rock – Paper – Scissors Sealed-Bid Auction

Dynamic Extensive games, repeated Sequential (Bayesian) games e.g. best out of 5
games Poker
Chess, Monopoly


→ One company enters a market; the other waits to see
the outcome of the other one before entering himself

Strategic games: abstract form

- Set of players: P = {Player1, Player2}
- Set of actions: AP1 = {Defect, Cooperate}, AP2 = {Defect, Cooperate}
- Players’ payoff functions




Normal (payoff-matrix) form

- Rows = the row-player’s actions
- Columns = the column-player’s actions
- Each cel = action profile → within always the payoff
(preference for an outcome, action profiles = cause)
2

, Finding an equilibrium:

Elimination of dominated strategies

P2: X → P1: D

P2: Y → P1: D

P2: T → P1: C

o There is not one strategy that is always the best
o Regardless of what P2 does: if P1 plays D you will always have a better outcome than if you play H
o D strictly dominates H
o A rational player would never play H → We eliminate action H


P1: D → P2: X

P1: C → P2: X

o X strictly dominates (eliminate Y &T)
o P2 has a strategy that will always give you the best outcome
(one’s H is eliminated)



P2: X → P1: D

(D, X) = equilibrium in dominant strategies


+ Only possible outcome, very predictable
- Too restrictive (most games don’t have one)


More general equilibrium: Nash Equilibrium

= an action profile such that each player’s strategy maximizes that player’s payoff conditional on the other
players’ strategies.


- No players can benefit by unilaterally deviating (changing their decision alone)
- NE has a resting point and has nothing optimal about it
- When several players move at the same time → often better off
- Each player is playing their best response to the other players’ strategies (doing what’s optimal)


o In a NE, each player achieves the highest possible payoff False
o An equilibrium in dominant strategies is also always a NE True
o Players can never choose a strictly dominated strategy in a NE True
o In a NE, the sum of players’ payoffs is higher than in any other combination of strategies False (vb. 1)
o A strategic game with 2 players always has at least one NE in pure strategies False (vb.2)
o If a NE exists, then it is unique False (vb. 3)
3

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