MAS 101 FINAL COMPLETE EXAM QUESTIONS AND
CORRECT ANSWERS
2. In what year was Pong released?
1972
3. The authors note that by 2021, e-sports would have exceeded how much
money in revenues?
200 billion
4. What aspect of everyday life helped in the development of mechanical games
by the late 1800s?
mass consumption and leisure time
5. What are the four major platforms used for playing digital games today?
sony, Microsoft, gaming, mobile
6. What was the penny arcade?
a cheap arcade
7. Why was pinball considered gambling? What changed that after WWII?
similar to slot machine, the flipper bumper
8. When was Odyssey, the first home video game system, released?
1972
9. When was Pong available for home purchase?
1975
, 10. What technological development in video games led to the growth of game
development and make video games a mass medium?
tracking the number of bits it can process at one time
11. What are the three major game console makers today?
sony, Nintendo, Microsoft
13. What were some advantages of personal computers over game consoles?
faster processing, keyboards over controllers
14. Combined, what two mobile devices make up the biggest gaming platform
today?
tablet and smartphone
15. When do people tend to play digital/video games, according to the
Entertainment Software Association?
waiting for an appointment
16. What do the authors list as three benefits of digital/video games that make
them appealing as mass media?
portable, bigger range of games
17. Table 3.1: What are the nine main video game genres based on gameplay?
platform, first person shooter, fighting, stealth, survival, rhythm, adventure,
action adventure, role playing
18. What are the three types of social gaming?
massively multiplayer online role-playing games, multiplayer online battle
arenas, and other virtual worlds.
19. Virtual communities form within online games. What are the two types of
these groups?
webkinz, woozworld
20. In what ways do gamers as a type of community demonstrate "collective
intelligence"?
share cheats and tips
CORRECT ANSWERS
2. In what year was Pong released?
1972
3. The authors note that by 2021, e-sports would have exceeded how much
money in revenues?
200 billion
4. What aspect of everyday life helped in the development of mechanical games
by the late 1800s?
mass consumption and leisure time
5. What are the four major platforms used for playing digital games today?
sony, Microsoft, gaming, mobile
6. What was the penny arcade?
a cheap arcade
7. Why was pinball considered gambling? What changed that after WWII?
similar to slot machine, the flipper bumper
8. When was Odyssey, the first home video game system, released?
1972
9. When was Pong available for home purchase?
1975
, 10. What technological development in video games led to the growth of game
development and make video games a mass medium?
tracking the number of bits it can process at one time
11. What are the three major game console makers today?
sony, Nintendo, Microsoft
13. What were some advantages of personal computers over game consoles?
faster processing, keyboards over controllers
14. Combined, what two mobile devices make up the biggest gaming platform
today?
tablet and smartphone
15. When do people tend to play digital/video games, according to the
Entertainment Software Association?
waiting for an appointment
16. What do the authors list as three benefits of digital/video games that make
them appealing as mass media?
portable, bigger range of games
17. Table 3.1: What are the nine main video game genres based on gameplay?
platform, first person shooter, fighting, stealth, survival, rhythm, adventure,
action adventure, role playing
18. What are the three types of social gaming?
massively multiplayer online role-playing games, multiplayer online battle
arenas, and other virtual worlds.
19. Virtual communities form within online games. What are the two types of
these groups?
webkinz, woozworld
20. In what ways do gamers as a type of community demonstrate "collective
intelligence"?
share cheats and tips