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Computer Organization and Architecture (11th Edition) – Solutions Manual for Chapters 1–11 | William Stallings, Latest edition.

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Computer Organization and Architecture (11th Edition) – Solutions Manual for Chapters 1–11 | William Stallings, Latest edition.

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CHAPTER 1 BASIC CONCEPTS AND
COMPUTER EVOLUTION

ANSWERS TO QUESTIONS
1.1 Computer architecture refers to those attributes of a system visible
to a programmer or, put another way, those attributes that have a
direct impact on the logical execution of a program. Computer
organization refers to the operational units and their interconnections
that realize the architectural specifications. Examples of architectural
attributes include the instruction set, the number of bits used to
represent various data types (e.g., numbers, characters), I/O
mechanisms, and techniques for addressing memory. Organizational
attributes include those hardware details transparent to the
programmer, such as control signals; interfaces between the computer
and peripherals; and the memory technology used.

1.2 Computer structure refers to the way in which the components of a
computer are interrelated. Computer function refers to the operation of
each individual component as part of the structure.

1.3 Data processing; data storage; data movement; and control.
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1.4 Central processing unit (CPU): Controls the operation of the
computer and performs its data processing functions; often simply
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referred to as processor.
Main memory: Stores data.
I/O: Moves data between the computer and its external environment.
System interconnection: Some mechanism that provides for
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communication among CPU, main memory, and I/O. A common
example of system interconnection is by means of a system bus,
consisting of a number of conducting wires to which all the other
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components attach.
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1.5 Control unit: Controls the operation of the CPU and hence the
computer
Arithmetic and logic unit (ALU): Performs the computer’s data
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processing functions
Registers: Provides storage internal to the CPU
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CPU interconnection: Some mechanism that provides for
communication among the control unit, ALU, and registers

1.6 In a stored program computer, programs are represented in a form
suitable for storing in memory alongside the data. The computer gets its
instructions by reading them from memory, and a program can be set
or altered by setting the values of a portion of memory.

1.7 Moore observed that the number of transistors that could be put on a
single chip was doubling every year and correctly predicted that this
pace would continue into the near future.

1.8 Similar or identical instruction set: In many cases, the same set of
machine instructions is supported on all members of the family. Thus, a
program that executes on one machine will also execute on any other.
Similar or identical operating system: The same basic operating
system is available for all family members. Increasing speed: The rate
of instruction execution increases in going from lower to higher family
members. Increasing Number of I/O ports: In going from lower to
higher family members. Increasing memory size: In going from lower
to higher family members. Increasing cost: In going from lower to
higher family members.

1.9 In a microprocessor, all of the components of the CPU are on a single
chip.


ANSWERS TO PROBLEMS
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2.1 a
Location Instruction/Value Comments
0 <> Constant (N) [initialized to some value]
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1 1 Constant; Integer value = 1
2 2 Constant; Integer value = 2
3 0 Variable Y (initialized to integer zero);
Sum(Y)
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4L LOAD M(0 N → AC
4R ADD M(1) AC + 1 → AC
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5L MUL M(0) N(N+1) → AC
5R DIV M(2) AC/2 → AC
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6L STOR M(3) AC → Y; saving the Sum in variable Y
6R JUMP M(6,20:39) Done; HALT
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b.
Location Instruction/Value Comments
0 <> Constant (N) [initialized to some value]
1 1 Constant (loop counter increment)
2 1 Variable i (loop index value; current)
3 1 Variable Y = Sum of X values (Initialized to
One)
4L LOAD M(0 N → AC (the max limit)
4R SUB M(2) Compute N–i → AC
5L JUMP + M(6,0:19) Check AC > 0 ? [i < N]
5R JUMP + M(5,20:39) i=N; done so HALT
6L LOAD M(2) i<N so continue; Get loop counter i
6R ADD M(1) i+1 in AC
7L STOR M(2) AC → i
8R ADD M(3) i + Y in AC
8L STOR M(3) AC → Y
8R JUMP M(4,0:19) Continue at instruction located at address
4L

2.2 a.
Opcode Operand
00000001 000000000010

b. First, the CPU must make access memory to fetch the instruction. The
instruction contains the address of the data we want to load. During
the execute phase accesses memory to load the data value located at
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that address for a total of two trips to memory.

2.3 To read a value from memory, the CPU puts the address of the value it
wants into the MAR. The CPU then asserts the Read control line to
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memory and places the address on the address bus. Memory places the
contents of the memory location passed on the data bus. This data is
then transferred to the MBR. To write a value to memory, the CPU puts
the address of the value it wants to write into the MAR. The CPU also
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places the data it wants to write into the MBR. The CPU then asserts the
Write control line to memory and places the address on the address bus
and the data on the data bus. Memory transfers the data on the data
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bus into the corresponding memory location.
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2.4
Address Contents
08A LOAD M(0FA)
STOR M(0FB)
08B LOAD M(0FA)
JUMP +M(08D)
08C LOAD –M(0FA)
STOR M(0FB)
08D

This program will store the absolute value of content at memory
location 0FA into memory location 0FB.

2.5 All data paths to/from MBR are 40 bits. All data paths to/from MAR are
12 bits. Paths to/from AC are 40 bits. Paths to/from MQ are 40 bits.

2.6 The purpose is to increase performance. When an address is presented
to a memory module, there is some time delay before the read or write
operation can be performed. While this is happening, an address can be
presented to the other module. For a series of requests for successive
words, the maximum rate is doubled.

2.7 The discrepancy can be explained by noting that other system
components aside from clock speed make a big difference in overall
system speed. In particular, memory systems and advances in I/O
processing contribute to the performance ratio. A system is only as fast
as its slowest link. In recent years, the bottlenecks have been the
performance of memory modules and bus speed.
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2.8 As noted in the answer to Problem 2.7, even though the Intel machine
may have a faster clock speed (2.4 GHz vs. 1.2 GHz), that does not
necessarily mean the system will perform faster. Different systems are
not comparable on clock speed. Other factors such as the system
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components (memory, buses, architecture) and the instruction sets
must also be taken into account. A more accurate measure is to run
both systems on a benchmark. Benchmark programs exist for certain
tasks, such as running office applications, performing floating-point
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operations, graphics operations, and so on. The systems can be
compared to each other on how long they take to complete these tasks.
According to Apple Computer, the G4 is comparable or better than a
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higher-clock speed Pentium on many benchmarks.
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2.9 This representation is wasteful because to represent a single decimal
digit from 0 through 9 we need to have ten tubes. If we could have an
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arbitrary number of these tubes ON at the same time, then those same
tubes could be treated as binary bits. With ten bits, we can represent
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