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WWISE 101 CERTIFICATION EXAM|COMPLETE STUDY GUIDE WITH DETAILED QUESTIONS AND 100% RIGHT/VERIFIED ANSWERS|ALREADY GRADED A,A GUARANTEED PASS|LATEST UPDATED VERSION 2025

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What button begins the process of populating the log in the Profiler? - CORRECT ANSWERS.️️Start Capture What is a Work Unit? - CORRECT ANSWERS.️️An XML file that stores settings of your Wwise project. T/F? The name of an Event object needs to perfectly match the name of its corresponding game call. - CORRECT ANSWERS.️️True In the SoundBank layout, what happens when the Generate button is clicked? - CORRECT ANSWERS.️️a. SoundBanks for all selected platforms and languages will be generated b. Assuming at least one SoundBank and language are selected, any referenced audio files will converted and placed in a folder used by the game. c. Assuming at least one SoundBank and language are selected, software code used to carry out your sound design at run-time is generated Which of the following objects can receive a game call directly from the game engine? Sound SFX, Event, Action, Work Unit - CORRECT ANSWERS.️️Event A collection of views intended to perform a specific task is referred to as a ___________. - CORRECT ANSWERS.️️Layout An area, such as the Property Editor is referred to as a - CORRECT ANSWERS.️️View Which feature would you use to indicate that you want to play a specific Sound SFX object when a particular Event is triggered? - CORRECT ANSWERS.️️Action Which layout lets you view various information coming from the sound engine while playing a game in real-time? - CORRECT ANSWERS.️️Profiler In the Designer layout, which view allows you to organize and manage the various elements of your Wwise project, such as audio objects and events? - CORRECT ANSWERS.️️Project Explorer Which of the following are not objects in Wwise? Sound SFX, Event, Game Call - CORRECT ANSWERS.️️Game Call What button within the Wwise interface allows you to configure a connection to a game being played locally or over a network? - CORRECT ANSWERS.️️Remote How are audio files placed into the final build of a game? - CORRECT ANSWERS.️️Drag events to the soundbank and when the SoundBank is generated any audio files needed to play those events will automatically be copied to the appropriate folders. What is the default keyboard shortcut to import audio? - CORRECT ANSWERS.️️Shift + I What happens if you drag a folder from the operating system's file manager directly into the Actor-Mixer Hierarchy? - CORRECT ANSWERS.️️The audio files within the folder will be imported with the option of creating a parent container for them

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Wwise 101 Certification
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Wwise 101 Certification









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Wwise 101 Certification
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Wwise 101 Certification

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Uploaded on
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Written in
2024/2025
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STUDYSAGE



WWISE 101 CERTIFICATION EXAM|
COMPLETE STUDY GUIDE WITH DETAILED
QUESTIONS AND 100% RIGHT/VERIFIED
ANSWERS|ALREADY GRADED A,A
GUARANTEED PASS|LATEST UPDATED
VERSION 2025
What button begins the process of populating the log in the Profiler? - CORRECT
ANSWERS.✔️✔️Start Capture


What is a Work Unit? - CORRECT ANSWERS.✔️✔️An XML file that stores settings
of your Wwise project.


T/F? The name of an Event object needs to perfectly match the name of its
corresponding game call. - CORRECT ANSWERS.✔️✔️True


In the SoundBank layout, what happens when the Generate button is clicked? -
CORRECT ANSWERS.✔️✔️a. SoundBanks for all selected platforms and languages
will be generated
b. Assuming at least one SoundBank and language are selected, any referenced
audio files will converted and placed in a folder used by the game.
c. Assuming at least one SoundBank and language are selected, software code
used to carry out your sound design at run-time is generated


Which of the following objects can receive a game call directly from the game
engine? Sound SFX, Event, Action, Work Unit - CORRECT ANSWERS.✔️✔️Event




SUCCESS

, STUDYSAGE


A collection of views intended to perform a specific task is referred to as a
___________. - CORRECT ANSWERS.✔️✔️Layout


An area, such as the Property Editor is referred to as a - CORRECT
ANSWERS.✔️✔️View


Which feature would you use to indicate that you want to play a specific Sound
SFX object when a particular Event is triggered? - CORRECT
ANSWERS.✔️✔️Action


Which layout lets you view various information coming from the sound engine
while playing a game in real-time? - CORRECT ANSWERS.✔️✔️Profiler


In the Designer layout, which view allows you to organize and manage the various
elements of your Wwise project, such as audio objects and events? - CORRECT
ANSWERS.✔️✔️Project Explorer


Which of the following are not objects in Wwise? Sound SFX, Event, Game Call -
CORRECT ANSWERS.✔️✔️Game Call


What button within the Wwise interface allows you to configure a connection to a
game being played locally or over a network? - CORRECT ANSWERS.✔️✔️Remote


How are audio files placed into the final build of a game? - CORRECT
ANSWERS.✔️✔️Drag events to the soundbank and when the SoundBank is
generated any audio files needed to play those events will automatically be
copied to the appropriate folders.




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