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Unity Certification UPDATED Exam Questions and CORRECT Answers

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Unity Certification UPDATED Exam Questions and CORRECT Answers C - The White Box - CORRECT ANSWER 1. Polygon Count 2. Fewer Materials 3. Fewer Bones 4. Separate Forward and Inverse Kinematics - 5. Single Skinned Mesh Renderer - CORRECT ANSWER Pipeline (Pipeline Optimization) GPU Intensive Polygons Per Character Mobile 300 - 1500 Desktop - CORRECT ANSWER - List Five Ways to Balance

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Unity Certification UPDATED Exam
Questions and CORRECT Answers
C - The White Box - CORRECT ANSWER -


1. Polygon Count
2. Fewer Materials
3. Fewer Bones
4. Separate Forward and Inverse Kinematics

5. Single Skinned Mesh Renderer - CORRECT ANSWER - List Five Ways to Balance
Pipeline (Pipeline Optimization)


GPU Intensive
Polygons Per Character
Mobile 300 - 1500

Desktop 1500 - 4000 - CORRECT ANSWER - Pipeline Optimization - Polygon Count


CPU intensive

no more than two per mesh - CORRECT ANSWER - Pipeline Optimization - Fewer
Materials


CPU Intensive

Done in animation software - CORRECT ANSWER - Pipeline Optimization - Separate
Forward and Inverse Kinetics


CPU Intensive

Don't make several mesh renderers sit on top of one another - CORRECT ANSWER -
Pipeline Optimization - Single Skinned Mesh Renderer

,The CPU takes longer to process a frame than the GPU does - CORRECT ANSWER -
What does it mean for a game to be CPU bound?


There are multiple materials - CORRECT ANSWER -



Asset Store - CORRECT ANSWER -



Reducing the polygon count - CORRECT ANSWER - You notice the game is GPU
bound, which of the following optimizations should you consider first?
A. Reducing the polygon count
B. including fewer materials
C. separating the forward and inverse kinematics
D. reducing the number of physics calculations


By clicking and dragging the editor tabs - CORRECT ANSWER - How do you customize
Unity's interface?
A. by opening preferences and selecting which slot contains which editor
B. By right clicking the editor tabs, selecting "move", then selecting the position
C. By clicking and dragging the editor tabs
D. By splitting and joining editor windows


Right-click on the tab and select "Close Tab" - CORRECT ANSWER - How do you close
a tab?


Console - CORRECT ANSWER -



D. Window - CORRECT ANSWER -



Scene - CORRECT ANSWER -

,Hierarchy - CORRECT ANSWER -



C - CORRECT ANSWER -



Project - CORRECT ANSWER -


Prebuilt assets allow you to save time and money by not developing your own - CORRECT
ANSWER - What is a benefit of using the Unity Asset Store?



One for the whole team - CORRECT ANSWER - How many licenses are required for
your team (for anything but editor extensions)?


anything exportable from unity - CORRECT ANSWER - What is possible to upload to the
Asset Store (assuming it gets approved)?


Left click on the message - CORRECT ANSWER - How do you reveal more information
about a log message?


C - Collapse - causes the repeating messages to be compiled with numbers to the side -
CORRECT ANSWER -



B - the Red Exclamation Error Filter - CORRECT ANSWER -



Warning Message - CORRECT ANSWER -



Information Message - CORRECT ANSWER -



Line 12 - CORRECT ANSWER -

, A (I don't get why this is the second child of the selected, but whatever) - CORRECT
ANSWER -



Click "Create" > "3D Object" > "Cube" - CORRECT ANSWER - How do you add a cube
object to the hierarchy?


"Child" is hidden under "Child Parent" - CORRECT ANSWER -



Right-click in the Hierarchy > "Create Empty" - CORRECT ANSWER - How do you
create an empty GameObject in the root of the hierarchy?


Empty GameObject - CORRECT ANSWER -



Organizing and listing the GameObjects in a Scene - CORRECT ANSWER - What is the
main purpose of the Hierarchy?


Alphabetical Sort - CORRECT ANSWER -


"Edit" ("Unity" on Mac) > "Preferences" > "General" > "Enable Alpha Numeric Sorting." -
CORRECT ANSWER - How do you enable the "Alphabetical Sort" option for the
Hierarchy?


Re-order GameObjects - CORRECT ANSWER - What does Transform Sort allow you to
do that Alphabetical Sort doesn't?


1 - A Used for activating and deactivating in the hierarchy
2 - D Used to allow the Game Engine to optimize
3 - C Used for finding GameObjects

4 - B Used to manage interactions between GameObjects - CORRECT ANSWER -

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