GAME DESIGN EOPA 2025/ END OF PATHWAY
FINAL EXAM, GAME DESIGN EXAM QUESTIONS,
EOPA 450 QUESTIONS, GAME DEVELOPMENT
ASSESSMENT, PATHWAY CERTIFICATION
A programming language True
is a formal computer
language that is used to
communicate instructions
to a computing device in
order to control the
computer's behavior in
some way.
A number of elements in a an array
specific order is:
A level as seen through ludic space
the lens of a game
designer, not an artist, is:
In Unity's 3D view mode, scrolling the middle mouse wheel
you control zoom by:
The cube at the top right 90-degree perspective switches (front, side, top,
of the 3D view window bottom, etc.)
(with the colored pointers)
represents:
What do you need to do have a 3D model in your game assets
before you can use the
Place Trees sculpting
tool?
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,5/11/25, 10:20 PM GAME DESIGN EOPA 2025/ END OF PATHWAY FINAL EXAM, GAME DESIGN EXAM QUESTIONS, EOPA 450 QUESTIONS, G…
Which of the following is a Inkspace
free alternative for
working with vector
graphics?
Artists who work Texture Artists
exclusively on bitmaps
that are tiled across 3D
models are called:
Repeating a 2D image Tiling
across the surface of a 3D
mesh is also called:
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,5/11/25, 10:20 PM GAME DESIGN EOPA 2025/ END OF PATHWAY FINAL EXAM, GAME DESIGN EXAM QUESTIONS, EOPA 450 QUESTIONS, G…
It is an acceptable True
practice to take real-life
photographs and convert
them into repeatable
textures for use in a game
engine.
No matter how abstract a True
game's art style may be, it
is still referencing things
the player knows in the
real world.
Anything tangible that a an artifact
culture produces is called:
An artist who specializes a 2D Character Artist
in creating sprites is
called:
The artist who is an Environment Artist
responsible for creating
3D objects which will be
used to populate game
levels is called:
A tiled texture must be False
designed to repeat
seamlessly both
horizontally and vertically
in all cases.
The most senior position Art Director
in the art department is
the:
Extremely detailed models High res Models
like those created in a
sculpting application are
called:
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, 5/11/25, 10:20 PM GAME DESIGN EOPA 2025/ END OF PATHWAY FINAL EXAM, GAME DESIGN EXAM QUESTIONS, EOPA 450 QUESTIONS, G…
The lines that connect the edges
points of a polygon are
called:
In a 2D or 3D game, to particle emitter
create something like
smoke coming out of a
chimney, you would use a:
Organic modelling forms that resemble natural, real-world objects, like
techniques are used oranges, trees, and people
mostly for:
Art direction that is more cartoony
"stylized" could be said to
be more:
Ramp charts are generally Excel
created in
What is the worst risk run it may be too difficult for players, who never get to
by requiring too many the "real" game
mechanics be successfully
completed in a time-
limited tutorial in the start
of the game?
Which of the following all of the above
would be considered an
example of asymmetrical
game design?
Adjusting variables and tuning
other parameters of a
game until they feel right
and work well with the
game's other mechanics
and systems is:
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