Unity Certified User Artist Study Guide (WIP) 100% Verified
What does projection do? (Cameras) - ANSWER Projection toggles the camera's
capability to simulate perspective.
What does perspective do? (Cameras) - ANSWER Camera will render objects with
perspective intact. Simulate a real-world view. Scene needs to have depth of field.
Commonly used in 3D games. Larger foreground objects block smaller background
objects when the camera is straight on and you can't see around corners.
What does orthographic do? (Cameras) ANSWER Camera will render objects
uniformly, with no sense of perspective. Objects dont have to have depth of field.
Objects are flat. Used in 2D games a lot. All the objects in the foreground and
background are the same size and visible, you can see round corners, and the whole
world/ scene is at a slight angle to eat. NOTE: Deferred rendering is not supported in
Orthographic mode.
FOV Axis? (Cameras) - ANSWER Field of View Axis, (When Perspective is Selected) it's
available in Horizontal or Vertical
What is FOV? (Cameras) - ANSWER The camera's view angle, in degrees, along the
axis specified in the FOV Axis drop-down.
What is Clipping Planes? (Cameras) - ANSWER The distances from the camera to start
and stop rendering.
What does it mean when a clipping plane is near? (Cameras) - ANSWER The closest
point relative to the camera that drawing will occur.
What does it mean when a clipping plane is far? (Cameras) - ANSWER The furthest
, point relative to the camera that drawing will occur.
Occlusion Culling (Cameras) - ANSWER Activate the occlusion culling for this camera.
Objects that are, for instance behind walls, are not rendered as they are fully occluded
by other objects. Occlusion Culling A feature which stops the rendering of objects when
they're not currently visible to the camera because they're obscured (occluded) by
other objects.
What does a culling mask do? (Cameras) - ANSWER It includes or omits layers of
objects to be rendered by the Camera. Assigns layers to your objects in the inspector.
What is the culling mask used for? (Cameras) - ANSWER is used for selectively
rendering groups of objects using Layers.
What is a background? (Cameras) - ANSWER The colour drawn onto the screen area
remaining after all the visible objects have been rendered and there is no Skybox.
The light component - ANSWER The lights decide an object's shadier regions, or shade
and where that object would project any shadows.
Render mode (Light component) - ANSWER Use this drop-down to set the rendering
priority of the selected Light. This can affect lighting fidelity and
performance.
Auto (Light component) - ANSWER The rendering method is determined at run time,
depending on the brightness of nearby lights and the
current Quality settings.
Important (Light component) - ANSWER The light is always rendered at per-pixel
quality. Use Important mode only for the most noticeable visual effects-for example, the
headlights of a player's car.
What does projection do? (Cameras) - ANSWER Projection toggles the camera's
capability to simulate perspective.
What does perspective do? (Cameras) - ANSWER Camera will render objects with
perspective intact. Simulate a real-world view. Scene needs to have depth of field.
Commonly used in 3D games. Larger foreground objects block smaller background
objects when the camera is straight on and you can't see around corners.
What does orthographic do? (Cameras) ANSWER Camera will render objects
uniformly, with no sense of perspective. Objects dont have to have depth of field.
Objects are flat. Used in 2D games a lot. All the objects in the foreground and
background are the same size and visible, you can see round corners, and the whole
world/ scene is at a slight angle to eat. NOTE: Deferred rendering is not supported in
Orthographic mode.
FOV Axis? (Cameras) - ANSWER Field of View Axis, (When Perspective is Selected) it's
available in Horizontal or Vertical
What is FOV? (Cameras) - ANSWER The camera's view angle, in degrees, along the
axis specified in the FOV Axis drop-down.
What is Clipping Planes? (Cameras) - ANSWER The distances from the camera to start
and stop rendering.
What does it mean when a clipping plane is near? (Cameras) - ANSWER The closest
point relative to the camera that drawing will occur.
What does it mean when a clipping plane is far? (Cameras) - ANSWER The furthest
, point relative to the camera that drawing will occur.
Occlusion Culling (Cameras) - ANSWER Activate the occlusion culling for this camera.
Objects that are, for instance behind walls, are not rendered as they are fully occluded
by other objects. Occlusion Culling A feature which stops the rendering of objects when
they're not currently visible to the camera because they're obscured (occluded) by
other objects.
What does a culling mask do? (Cameras) - ANSWER It includes or omits layers of
objects to be rendered by the Camera. Assigns layers to your objects in the inspector.
What is the culling mask used for? (Cameras) - ANSWER is used for selectively
rendering groups of objects using Layers.
What is a background? (Cameras) - ANSWER The colour drawn onto the screen area
remaining after all the visible objects have been rendered and there is no Skybox.
The light component - ANSWER The lights decide an object's shadier regions, or shade
and where that object would project any shadows.
Render mode (Light component) - ANSWER Use this drop-down to set the rendering
priority of the selected Light. This can affect lighting fidelity and
performance.
Auto (Light component) - ANSWER The rendering method is determined at run time,
depending on the brightness of nearby lights and the
current Quality settings.
Important (Light component) - ANSWER The light is always rendered at per-pixel
quality. Use Important mode only for the most noticeable visual effects-for example, the
headlights of a player's car.