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TFM 160 CH. 3 (SDSU SHPIGELMAN) (UNDERSTANDING MOVIES, LOUIS GIANNETTI)

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First computer animated film: The Adventures of Andre and Wally B. -by John Lasseter of Pixar, 1984 Voyage to the Moon (1902) by Georges Melies was the first film to use special effects, such as: -stop motion animation -matte paintings -miniature models -oversized sets -multiple film exposures Brainpower Read More Previous Play Next Rewind 10 seconds Move forward 10 seconds Unmute 0:04 / 0:15 Full screen King Kong (1933) was the first film to employ: -puppetry -stop motion puppetry -early version of optical printing The Wizard of Oz (1939): -significant contribution to art direction and color cinematography -first film to target a younger audience and lay a strong foundation to the family movie genre 2001: A Space Odyssey (1968): -used effects such as stable model, moving background and camera movement -first attempt to create galactic phenomena -slit scan technique- each element of the shot was captured as a separate pass or layer to be composited together before any processing Star Wars (1977): technical and art innovations such as: -motion control systems -blue screen photography -hand painted effects and animation -optical compositing -pioneer Vista Vision film effect format TRON (1982) was the first film to utilize: -vector based CGI -computer assisted special FX -3D-CGI animation in a feature film Odyssey Two (1984) was the first film to: -use complex computer generated FX of Jupiter turning into a Sun -use of Cray Super Computer for visual FX in a feature film -employ digital compositing -combine computational fluid dynamics with CGI to create Jupiter The Last Starfighter (1984): -first ever 3D-CGI model of spaceship Young Sherlock Holmes (1985) had the first use of: -fully rendered digital composite of a CG character on to live-action imagery -CG images exposed directly on to film with laser The Abyss (1989): -first use of 3D models in a film that interacted optically with the backgrounds -3D refraction through water surface and water reflection -first use in film of underwater miniature models -animated CG FX including liquid character simulations Terminator 2: Judgement Day (1991): -first hyper realistic 3D character to feature in film (animated T-1000 liquid metal Cyborg) -realistic film use of CG and animated FX and characters Jurassic Park (1993): -first use of Go Motion -extensive use of hyper realistic puppetry -physiologically correct frame skeletons in puppets -first CG hyper realistic dinosaurs The Matrix (1999): -first use of Stopmotion/Wraparound camera in feature film (bullet time) -full CG environment Bullet time: computer enhanced variation of slow motion special FX used in recent films and computer games -extreme permutation of time -ability of camera angle to move around the scene while the events are slowed Star Wars Episode I (1999): -state of the art digital FX shots -first photorealistic all digital main character in a motion picture -four live action shots captured on high definition digital video -use of a digital video projection picture to make it the first digitally projected feature Practical Visual FX: -lighting -pyrotechnics -puppetry -overexposure -miniatures Computer Aided Visual FX: -compositing -digital matte painting -computer animation -computer character performance Add or Remove Term


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