In relation to any one substance or behaviour, critically evaluate how psychological
theories can explain why some people might develop an addiction to that substance or
behaviour. What implications do those theories have for reducing the harm associated
with such addiction?
Effect and results of the theory
Introduction:
Define the important bits of gaming addiction here: A brief overview of what the essay will
contain the Partial reinforcement theory and the self-motivation theory that may explain why
some people are more likely to develop an addiction to gaming. Implications explain how the
findings may be relevant to policy, practice, theory, and future research. Whilst theories do
not just provide facts or statements. They are also helpful for researchers to make their
predictions. Outline what the essay will include here: The essay will cover…
paragraph one:
Gaming disorder is defined as a negative gaming behaviour pattern characterised by a loss
of control over the game and total time spent playing the game, resulting in the game taking
over other hobbies and everyday activities.
DSM-5 Internet Gaming Disorder
Nine core criteria:
• Pre-occupation
• withdrawal symptoms
• Tolerance
• unsuccessful attempts to control participation
• loss of interest in other activities
• continued excessive use
• deception of others regarding the amount of gaming
• use of internet gaming to escape or relieve a negative mood
• loss of a significant relationship.
Mention it as a behavioural addiction
Paragraph two:
Self-compensation motivation (theory two)
Structure:
First sentence: Key point
Second few sentences: Evidence
Third few sentences: Critically evaluate
Last sentences: Linking it back to the question
Key point: Self-compensation occurs when people act to compensate for threats and discomfort
caused by socio-psychological stress. (Evidence) When the process of adolescents' mental
theories can explain why some people might develop an addiction to that substance or
behaviour. What implications do those theories have for reducing the harm associated
with such addiction?
Effect and results of the theory
Introduction:
Define the important bits of gaming addiction here: A brief overview of what the essay will
contain the Partial reinforcement theory and the self-motivation theory that may explain why
some people are more likely to develop an addiction to gaming. Implications explain how the
findings may be relevant to policy, practice, theory, and future research. Whilst theories do
not just provide facts or statements. They are also helpful for researchers to make their
predictions. Outline what the essay will include here: The essay will cover…
paragraph one:
Gaming disorder is defined as a negative gaming behaviour pattern characterised by a loss
of control over the game and total time spent playing the game, resulting in the game taking
over other hobbies and everyday activities.
DSM-5 Internet Gaming Disorder
Nine core criteria:
• Pre-occupation
• withdrawal symptoms
• Tolerance
• unsuccessful attempts to control participation
• loss of interest in other activities
• continued excessive use
• deception of others regarding the amount of gaming
• use of internet gaming to escape or relieve a negative mood
• loss of a significant relationship.
Mention it as a behavioural addiction
Paragraph two:
Self-compensation motivation (theory two)
Structure:
First sentence: Key point
Second few sentences: Evidence
Third few sentences: Critically evaluate
Last sentences: Linking it back to the question
Key point: Self-compensation occurs when people act to compensate for threats and discomfort
caused by socio-psychological stress. (Evidence) When the process of adolescents' mental