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ACP exam Questions & Answers, Graded A+. 100% Accurate.

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ACP exam Questions & Answers, Graded A+. 100% Accurate. ACP - Agile Certified Practitioner Active Listening - In communication, the role that requires the receiver to receive and understand what is said and provide feedback to the sender Affinity Estimating - a technique designed to rapidly estimate a large feature backlog. It uses shirt sizes, coffee cup sizes, or the Fibonacci sequence of numbers to rapidly place user stories into similarly sized groups Agile - A set of principles for project management based on the Agile Manifesto. Emphasizes self-organizing teams, customer collaboration, rapid releases, responding to change, and the elevation of values Agile Manifesto - A document created in 2001 that lays out the guiding principles of Agile projects and methodologies. The Manifesto is organized around four statements that desribe the values that Agile methodologies share Agile Modeling - A representation of the workflow of a process or system that the team can review before it is implemented in code. Stakeholders and non-programmers should be able to understand and work with the model more easily than code. Agile Space - Team space that encourages colocation, collaboration, communication, transparency, and visibility Agile Tooling - Hi-tech or low-tech softwre or artifacts designed to icrease the sense of team and to encourage participation among the members. Examples include version control software, collaboration software, or video conferencing for distributed teams Analysis - Developing an understanding of potential solutions by studying the problem and underlying need Artifact - The output of a process or work, typically in the form of a document, drawing, model, or code Brainstorming - A method of gathering ideas from a group. It is designed to elicit a large number of ideas in a short time frame and to foster creative responses. Participants throw out ideas in rapid fire, and no one is allowed to comment on or discuss a suggestion until everyone has finished Burn-down chart - A chart used to communicate progress during and at the end of an iteration. It shows the nmber of stories that have been completed and the ones that remain. The idea is that as the project progresses over time, the backlog of work will "burn down" or lessen Burn Rate - The cost of the Agile team, or the rate at which it consumes resources. Most often it is calculated simply by adding up the team cost. It iscommunicated by the cost per iteration, cost per week, cost per month, or some other measure that is meaningfule ot the performing organization. Burn-Up chart - The opposite of a burn down chart, showing functionality completed over time. Progress trends up as stories are completed and value is accumulated. Burn up charts do not show work-in-progress, so it is not an accurate way to predict the end of the project Ceremony - A regular meeting on an Agile project such as the iteration planning meeting, the daily stand-up, the iteration review, and the iteration retrospective Change - On Agile projects, this most often refers to changing requirements. Agile embraces changing requirements, even if they occur late in the project, viewing it as a competitive advantage the team can give to the customer Charter - The docuument that formally begins the project. charters are created in the project's initiation, and they include the project's justification, a summary level budget, the major milestones, critical success factors, constraints, assumptions, and authorization for the team to begin working. Chicken - Someone on the Agile project who is involved but not committed. Should not be part of the core project team but they may have input Coach - In the eXtreme Programming (XP) methodology, the Coach is the person who keeps the team focused on learning and the XP processes. Embodies the XP values and will help the team deliver value while improving Collaboration - Working together toward a common goal Collective Code Ownership - An environment where the entire team is collectively responsible for 100% of the code. This means that each member of the team is cross-capable of maintaining everyone else's code. Discourages specialization and the formation of silos. Colocation - Having he entire team physicaly working in one room Command and Control - A non-Agile principle where decisions are made by individuals higher up on the organizational chart and are handed down to the team Communication - Information shared. On Agile teams, it should be transparent and free-flowing. The entire team should have a strong sense of what is occurring with all aspects of their project Compliance - Meeting a regulation. One justfication for a project ot be initiated Cone of Silence - Creating an environment free ofdistractions and interruptions for one or more team members Cone of Uncertainty - A term describing the difficulty of estimating early due to unknowns and how that should improve over time. Indicates that the ability to estimate should get more accurate if estimats are given shortly before the work is


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