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1. Polygon Count 2. Fewer Materials 3. Fewer Bones 4. Separate Forward and Inverse Kinematics 5. Single Skinned Mesh Renderer correct answers List Five Ways to Balance Pipeline (Pipeline Optimization) GPU Intensive Polygons Per Character Mobile 300 - 1500 Desktop correct answers Pipeline Optimization - Polygon Count CPU intensive no more than two per mesh correct answers Pipeline Optimization - Fewer Materials CPU Intensive Done in animation software correct answers Pipeline Optimization - Separate Forward and Inverse Kinetics CPU Intensive Don't make several mesh renderers sit on top of one another correct answers Pipeline Optimization - Single Skinned Mesh Renderer The CPU takes longer to process a frame than the GPU does correct answers What does it mean for a game to be CPU bound? There are multiple materials correct answers Asset Store correct answers Reducing the polygon count correct answers You notice the game is GPU bound, which of the following optimizations should you consider first? A. Reducing the polygon count B. including fewer materials C. separating the forward and inverse kinematics D. reducing the number of physics calculations By clicking and dragging the editor tabs correct answers How do you customize Unity's interface? A. by opening preferences and selecting which slot contains which editor B. By right clicking the editor tabs, selecting "move", then selecting the position C. By clicking and dragging the editor tabs D. By splitting and joining editor windows
Document information
- Uploaded on
- May 18, 2023
- Number of pages
- 31
- Written in
- 2022/2023
- Type
- Exam (elaborations)
- Contains
- Questions & answers