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Samenvatting Eskills inhoudstafel + uitleg

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Eskills inhoudstafel + uitleg

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Inhoudsopgave
KORTE SAMENVATTING E-SKILLS.............................................................................................................................................. 3
1. INLEIDING............................................................................................................................................................................ 3
1. WEBSITE BOUWEN MET CMS............................................................................................................................................... 3
1.1. ICT VENDOR EVALUEREN................................................................................................................................................................3
2. WEBSITE USABILITY.............................................................................................................................................................. 3
2.1. WEBSITE BOUWEN....................................................................................................................................................................... 3
2.2. WEBSITE BEST PRACTICE................................................................................................................................................................ 4
3. VISUALISATIETECHNIEKEN.................................................................................................................................................... 4
3.1. NOTITIEVORM............................................................................................................................................................................. 4
4. BUSINESS ICT LANDSCHAP................................................................................................................................................... 5
5. NIEUWE WERKEN................................................................................................................................................................. 6
5.1. WAAR WERKEN?..........................................................................................................................................................................6
5.2. HOE ONDERSTEUNEN................................................................................................................................................................... 6
5.3. ONLINE MEETEN.......................................................................................................................................................................... 6
5.4. OP AFSTAND ONDERSTEUNEN.........................................................................................................................................................6
5.5. WAAROM DOEN BEDRIJVEN HET?...................................................................................................................................................7
6. CLOUD COMPUTING............................................................................................................................................................ 7
6.1. WAT IS CLOUD COMPUTING........................................................................................................................................................... 7
6.2. SOORTEN DIENSTEN / DOELGROEPEN...............................................................................................................................................7
6.3. WAAROM CLOUD?....................................................................................................................................................................... 8
6.4. TOEPASSINGSDOMEINEN............................................................................................................................................................... 8
7. SECURITY............................................................................................................................................................................. 8
7.1. CYBER BEDREIGINEN..................................................................................................................................................................... 8
7.2. SECURITY NOODSLOEP...................................................................................................................................................................8
7.2.1. producten...........................................................................................................................................................................9
7.2.2. security policy.....................................................................................................................................................................9
7.2.3. de mens..............................................................................................................................................................................9
7.3. GDPR......................................................................................................................................................................................... 9
8. SERVICE MANAGEMENT & WEBCARE................................................................................................................................. 10
8.1. ITIL PROCESSEN (INFRASTRUCTURE LIBRARY)....................................................................................................................................10
8.2. REAGEREN OP NEGATIEVE REVIEWS................................................................................................................................................10
9. AI EN DE 4E INDUSTIËLE REVOLUTIE.................................................................................................................................... 10
9.1. WAT........................................................................................................................................................................................ 10
9.2. WERKGELEGENHEID.................................................................................................................................................................... 11
9.3. AI OVERAL............................................................................................................................................................................... 11
9.3.1. 5 trends in Gartner Hype Cycle for emerging technologies 2019.....................................................................................11
10. ANALYTICS....................................................................................................................................................................... 11
10.1. GOOGLE ANALYTICS INTRO.........................................................................................................................................................11
11. BIG DATA......................................................................................................................................................................... 12
11.1. INLEIDING TOT BIG DATA...........................................................................................................................................................12
11.2. WAT IS BIG DATA..................................................................................................................................................................... 12
11.3. BIG DATA IN BUSINESS.............................................................................................................................................................. 12
11.4. VOORBIJ DE HYPE.....................................................................................................................................................................12
11.5. BIG DATA TOEPASSINGSVOORBEELDEN..........................................................................................................................................12
12. 3D-PROTOTYPING............................................................................................................................................................ 13
12.1. PRODUCTIETECHNIEKEN.............................................................................................................................................................13
12.2. 3D PRINTING TOEPASSEN.......................................................................................................................................................... 13
12.3. 3D PRINTING TECHNOLOGIE.......................................................................................................................................................13

, 12.4. SOORTEN FILAMENT/PLASTICS....................................................................................................................................................13
12.5. 3D ONTWERP & WORKFLOW.....................................................................................................................................................14
12.6. 3D SLICING............................................................................................................................................................................ 14
13. PROJECTEN...................................................................................................................................................................... 14
13.1. ONTSTAAN AL…....................................................................................................................................................................... 14
13.2. DEFINITIE............................................................................................................................................................................... 15
13.3. VOLDOEN AAN........................................................................................................................................................................ 15
13.4. ZIJN NIET............................................................................................................................................................................... 15
13.5. BEHEERSKOSTEN...................................................................................................................................................................... 15
14. MISLUKKEN!..................................................................................................................................................................... 15
14.1. CASE MARS PROBE (-)...............................................................................................................................................................15
14.2. WRM PROJECTEN MISLUKKEN + UITLEGGEN..................................................................................................................................15
15. PROJECT MATIG WERKEN................................................................................................................................................. 15
15.1. 6 STAPPEN............................................................................................................................................................................. 15
15.1.1. Initiatiefase.....................................................................................................................................................................16
15.1.2. Definitiefase....................................................................................................................................................................16
15.1.3. Ontwerpfase...................................................................................................................................................................16
15.1.4. VoorBereidingsfase.........................................................................................................................................................17
15.1.5. Realisatiefase.................................................................................................................................................................17
15.1.6. nazorg.............................................................................................................................................................................17
16. GANTTPROJECT................................................................................................................................................................ 18
16.1. PROJECT PLANNING SOFTWARE...................................................................................................................................................18
16.2. PROJECT AANMAKEN................................................................................................................................................................ 18
16.3. WOK BREAKDOWN STRUCTURE...................................................................................................................................................18
16.4. AFHAKELIJKHEDEN.................................................................................................................................................................... 18
16.5. RESOURCES............................................................................................................................................................................ 18
16.6. PROJECT CONTROLE................................................................................................................................................................. 18

, KORTE SAMENVATTING E-SKILLS
1. INLEIDING
Verandering tov 20e eeuw  snelheid v verandering 
 Veel meer disruptieve innovatie (dankzij ICT)
 Een innovatie die een nieuw markt- en waardenetwerk creëert en uiteindelijk een bestaand markt- en waardenetwerk
verstoort, waarbij gevestigde marktleidende bedrijven, producten en allianties worden verdrongen.

1. WEBSITE BOUWEN MET CMS
WAT?
CMS = Content Management System  softwareoplossing waarbij onder technische kennis over website development
toch een website kan ontwikkeld worden.

CMS kan je installeren op eigen servers vh bedrijf, maar kleinere bedrijven kiezen meestal voor een kant en klare in de
Cloud gehoste oplossing.

WAAROM?
Basisvoordeel is dat een comminicatieverantwoordelijke binnen het bedrijf frequente wijzigingen ad website kan
aanbrengen zonder ICT-deskundige te zijn. + consistente look.

OPLOSSINGSVORMEN?
Vroeger: kopen van een COTS (=Common Of The Shelve software) voor op lokale server.
Complexer: Maatwerk (m/J programmatiewerk)  afhankelijk v service bedrijf voor aanpassingen website, veel duurder &
vast aan dienstverlener.
Nu: 2 nieuwe opties: Public cloud computing  gestandaardiseerde industriële oplossingen met abonnementen, geen ICT
mensen nodig, geen installatie, maar datacenter vd public Cloud provider.
Open soucre pakket  door teams vrijwilligers wereldwijd ontwikkeld, als je een toepassing verbetert, is dit een oplossing
ad gemeenschap, gratis, regelmatig nieuwe versies, kost: investeren in een server omgeving om te installeren + ICT-
mensen nodig. (Gelijkaardig, maar niet gratis is COTS)

1.1. ICT VENDOR EVALUEREN
Je moet kijken naar: (trio)
 Product – gewenste kwaliteit, performantie & functionaliteit? Cloudoplossing of locale soft/hardware? Hoeveel
klanten gebruiken het product? Marktaandeel?
 Prijs – implementatiekosten  Prijs vr het project om de software operationeel te krijgen? Evaluatie prijs mbt
toenemend gebruik product? Supportcontract extra betalen vr dienstverlening?
 Dienstverlening/ service – 24/7 bereikbaar? E-mailadres? Waar fysische plaats? In welk land? Gevolgen? Welke talen
w ondersteund? Continuïteitsgarantie  financieel gezond?

2. WEBSITE USABILITY
2.1. WEBSITE BOUWEN
HTML(5)  Hyper Tekst Markup Language, taal die gebruikt wordt om webpagina’s te beschrijven.
Ondersteunt hypertekst: bestanden & documenten die verbonden zijn door direct volgbare hyperlinks
HTML bestaat uit platte tekst met markeringstekens (=Tags) hoe de tekst moet w geïnterpreteerd. (Structuur, algemene
eigenschappen, onderlijning/koppen…) details v presentatie vh doc  CSS STRUCTUUR

De tekst tss html en /html beschrijft de web pagina
De tekst tss body en /body bevat de zichtbare pagina inhoud
De tekst tss h1 en /h1 is een hoofdtitel, tss h2 en /h2 en ondertitel en tss h3 en
/h3 nog
een lager niveau titel
De tekst tss p en /p is een paragraaf met tekst
Een bullet lijst start en eindigt met ul en /ul (unordered list) en ieder lijntje start en eindigt
met li en /li


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