Tested Questions With Elaborated 100% Correct Complete Solutions
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- the most common medium in which sound travels
- contains free-standing molecules that are in constant
and random motion (3D) = Brownian motion
air
- they immediately and evenly fill space
- increase temperature = adding energy = molecules move
at a faster speed
- atmospheric pressure, where nothing is going on in the
static pressure
environment
- represented by D
- the number of molecules per unit area (number/area)
- if you increase the number of molecules = density in-
creases
density
- if you increase area = density decreases
- adding moisture = more water molecules = adds pres-
sure = increases density
- higher altitude = fewer air molecules = lower density
- created by air molecules
- it is proportional to the density of the molecules (more
molecules = higher density = higher pressure)
- increased area = less pressure
- decreased area = greater pressure
pressure
- it is the force per unit area (p = F/area, or p = (m x
a)/area)
- it is proportional to density (m/area) and acceleration
(a), so the pressure goes up when density and accelera-
tion go up
- energy E = the measure of work (how much work you are
doing), in Newton-meter or Joule
energy vs power
- power P = the rate at which such work is done, in
Joule/second or Watt
, SHS 311 Exam 1 Comprehensive Resource To Help You Ace 2026-2027 Exams Includes Frequently
Tested Questions With Elaborated 100% Correct Complete Solutions
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- T = time
- P = E/T or E = P(T)
- sound power (P), energy (E) and intensity (I) are
how are sound power, energy, and intensity related to
all proportional to sound pressure squared (p^2)
sound pressure?
- these are the 4 ways to measure sound
- mass = inertia - the resistance of an object to any change
in its state of motion
- spring = elasticity - the restoring property of an object to
its resting state
- inertia and elasticity are the two properties an object
must have in order to vibrate
what does the mass and spring represent in explaining a
- a vibrating object will have the resting position (0, atmos-
vibration?
pheric pressure), a minimum (-, downward) position, and
a maximum (+, upward) position that it oscillate against -
move about an average mean value
- as sound waves travel through the air, they will create
positive air pressure and negative air pressure, oscillat-
ing/vibrating between the two
- aka compressions
- areas of increased pressure (positive air pressure)
- regions where molecules are squished together
- caused by the outward motion of the source
condensation - ex. the area created when a tuning fork moves outward
- ex. speaker moves outward and bumps on air molecules
next to it, creating increased, positive air pressure
- higher pitch = molecules move/vibrate faster = faster rate
of condensation and rarefaction
- regions of negative pressure
- in between compressions
- caused by the inward motion of the source