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WGU D291 Study guide for OA latest update with complete solution

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Section 1 Glossary Use the course of study to define the following. You may find it helpful to use a dictionary, or , to define the italicized terms. Instructional Design Human-centered design • A learning process in which the instructor provides opportunities for the learners to construct their own meaning and understanding of a topic through posed questions and guided data collection Learning Experience Design • A process that creates learning experiences that are centered on the learner and help them achieve their desired learning outcomes. Iterate Systematic Design thinking • Highly iterative process that includes 5 (6) stages o Empathize o Define o Ideate o Prototype o Test o (Implement • Mindset • Focuses on human needs • Very human centered • Desirability, feasibility, and viability come together in Design thinking o What makes sense to people and for people? o What is technically possible within the foreseeable future? o What is likely to become part of a sustainable business model? • Starts with taking action and understanding the right questions • Embracing simple mindset shifts and tackling problems from a new

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WGU D291 Study guide for OA

Section 1 Glossary

Use the course of study to define the following. You may find it helpful to use a
dictionary, or dictionary.com, to define the italicized terms.

Instructional Design

Human-centered

design

• A learning process in which the instructor provides opportunities for
the learners
to construct their own meaning and understanding of a topic through
posed questions and guided data collection

Learning Experience Design

• A process that creates learning experiences that are centered on
the learner and help them achieve their desired learning
outcomes.

Iterate

Systematic

Design

thinking

• Highly iterative process that includes 5 (6) stages
o Empathize
o Define
o Ideate
o Prototype
o Test
o (Implement
• Mindset
• Focuses on human needs
• Very human centered

, • Desirability, feasibility, and viability come together in Design thinking
o What makes sense to people and for people?
o What is technically possible within the foreseeable future?
o What is likely to become part of a sustainable business model?
• Starts with taking action and understanding the right questions
• Embracing simple mindset shifts and tackling problems from a new

direction Helps organization by:

, • Understanding the unmet needs of the people you’re creating for
• Reduces risk associated with launching new ideas, products, and services
• Generates solutions that are revolutionary, not just incremental
• Learn and iterate faster
• Collaborate better and tap into the creative potential of individuals and
teams
o Frame a question
▪ Identify a driving question that inspires others to search
for creative solutions
o Gather inspiration
▪ Inspire new thinking by discovering what people really need
o Generate ideas
▪ Push past obvious solutions to get to breakthrough ideas
o Make ideas tangible
▪ Build rough prototypes to learn how to make ideas better
o Test to learn
▪ Refine ideas by gathering feedback and experimenting forward
o Share the story
▪ Craft a human story to inspire others toward action

So the first is empathize. The second is to define, the third is to ideate, thefourth is
to prototype and the fifth is to test,

Design thinking is A design methodology that provides a solution-based,
human-centric approach to solving problems. It produces a more human-
centered experience by making users' needs the central focus of the design
process

Prototype

User-experience

• A process of ensuring that the course design is accessible to all
learners and focuses on user-friendliness, user feediback, user
research, and value to others

ADDIE

An approach to instructional design that uses analysis, design,
development, implementation, and evaluation that can be applied to almost

, any type of content and used for almost any platform

Analysis – the instructional goals, target audience, and required resources

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