ITSS 4330 Exam 3 UPDATED | UPDATED Questions with
100% Verified Answers
Q1: Behavior Modeling
A: An approach that demonstrates desired behavior and gives trainees the chance to
practice and role-play those behaviors and receive feedback
Q2: Sequence Diagram
A: A type of diagram that shows objects participating in interactions and the messages
exchanged between them.
Q3: Activity Diagram
A: a UML diagram that describes user (or system) activities, the person or component that
completes each activity, and the sequential flow of these activities
Q4: System Sequence
A: Communication with one actor and one object with lifeline. Illustrates a single use case
Q5: State Machine Diagram
A: a diagram showing the life of an object in states and transitions
Q6: Communication Diagram
A: type of interaction diagram that emphasizes the objects that send and receive messages
for a specific use case
Q7: Design
A: Produce a plan, simulation or model.
Q8: Objects
A: Database elements, such as tables, queries, forms, and reports.
Q9: Class
A: Group of similar orders
Q10: Coupling
A: The extent to which subsystems depend on each other.
Q11: Cohesion
A: the degree to which the elements inside a module belong together
, Q12: User Interface
A: The visual elements of a program through which a user controls or communications the
application.
Q13: User Experience
A: A person's perceptions and responses that result from the use or anticipated use of a
product, system or service
Q14: Components' Considerations
A: input, processing and output
the different components are connected with each other and they are interdependent.
Q15: Design Fundamentals
A: The basic principles behind design techniques.
Affordance
Consistency
Continuity
Discoverability
Readability
Navigation
Usability
Closure
Q16: Analysis
A: A detailed examination of the elements or structure of something.
Q17: Layout Tools
A: used for measuring and marking
Text box
Combobox
Check box
Radio button
Q18: Architecture Design
A: Plans for how the system will be distributed across computers and what hardware and
software will be used for each computer.
Q19: Scalability
A: Refers to how well a system can adapt to increased demands
Q20: Cloud Service
A: any IT resource that is made remotely accessible via a cloud
100% Verified Answers
Q1: Behavior Modeling
A: An approach that demonstrates desired behavior and gives trainees the chance to
practice and role-play those behaviors and receive feedback
Q2: Sequence Diagram
A: A type of diagram that shows objects participating in interactions and the messages
exchanged between them.
Q3: Activity Diagram
A: a UML diagram that describes user (or system) activities, the person or component that
completes each activity, and the sequential flow of these activities
Q4: System Sequence
A: Communication with one actor and one object with lifeline. Illustrates a single use case
Q5: State Machine Diagram
A: a diagram showing the life of an object in states and transitions
Q6: Communication Diagram
A: type of interaction diagram that emphasizes the objects that send and receive messages
for a specific use case
Q7: Design
A: Produce a plan, simulation or model.
Q8: Objects
A: Database elements, such as tables, queries, forms, and reports.
Q9: Class
A: Group of similar orders
Q10: Coupling
A: The extent to which subsystems depend on each other.
Q11: Cohesion
A: the degree to which the elements inside a module belong together
, Q12: User Interface
A: The visual elements of a program through which a user controls or communications the
application.
Q13: User Experience
A: A person's perceptions and responses that result from the use or anticipated use of a
product, system or service
Q14: Components' Considerations
A: input, processing and output
the different components are connected with each other and they are interdependent.
Q15: Design Fundamentals
A: The basic principles behind design techniques.
Affordance
Consistency
Continuity
Discoverability
Readability
Navigation
Usability
Closure
Q16: Analysis
A: A detailed examination of the elements or structure of something.
Q17: Layout Tools
A: used for measuring and marking
Text box
Combobox
Check box
Radio button
Q18: Architecture Design
A: Plans for how the system will be distributed across computers and what hardware and
software will be used for each computer.
Q19: Scalability
A: Refers to how well a system can adapt to increased demands
Q20: Cloud Service
A: any IT resource that is made remotely accessible via a cloud