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Summary - Topic All things media? Emerging communication technologies and their impact on us and society (ZY)

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This set of media and emerging technology lecture notes provides a comprehensive study guide on how digital platforms, artificial intelligence, and human-machine interaction shape social dynamics, user psychology, and modern communication across seven structured modules. Targeting key academic terms like Technology Acceptance Model (TAM), Computers Are Social Actors (CASA), Theory of Interactive Media Effects (TIME), and AI-Mediated Communication (AI-MC), the text explores how technological affordances, social cues, and immersive environments dictate user trust, identity exploration, and behavioral adaptation. It systematically covers media evolution paradigms, mobile sociability and well-being, virtual reality immersion, the Proteus Effect, social robotics, and the ethical implications of Big Data, Internet of Things (IoT), and deepfakes, integrating foundational research and contemporary theoretical frameworks.

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Week 1 - Introduction
Mass Communication
→ One-way, technologically mediated communication intended for a dispersed audience.

Key Features:
●​ Public
●​ Technologically mediated
●​ Indirect
●​ One-sided
●​ Dispersed audience

Limitation today: mass communication alone doesn't capture modern comm. patterns.



Face-to-Face Communication
→ Direct, interactive communication with mutual awareness and negotiation of meaning.

Key Features:
●​ Intentionally/awareness
●​ Mutual co-orientation
●​ Direct & dynamic
●​ Negotiation of meaning
●​ Reciprocity
●​ Common code: shared signals, symbols, rules
●​ Multifunctional
●​ Multimodal


Computer-Mediated Communication
→ Human-to-human communication facilitated through computer technology.
Vision (Joe Walter): Tech can enable intimacy comparable to face-to-face interaction.

Dimensions of CMC
●​ Mode: text, visual, audio
●​ Synchronous vs asynchronous: real-time vs delayed comm.
●​ Public vs non-public: semi-public spaces (social media posts)
●​ Dyadic vs group: 2 person vs group comm.
●​ Anonymous vs anonymous: identity disclosure choice
●​ Professional vs private: context matter (Linkedin vs insta)

,Technology
→ A manner of accomplishing a task, using technical processes, methods, or knowledge.
●​ Not just physical devices; includes intangible tech.
●​ Important for understanding emerging comm and mediation.


Human-Machine Communication
→ Exchange of messages between humans and machines with associated meaning-making.

Key Features:
●​ Machines as communication partners
●​ Meaning-making differs from human-human interaction
●​ Relationship formation possible
●​ Embedded in social layers (micro, meso, macro)


Emerging Technologies
●​ Radical novelty: Must be new (e.g., Wi-Fi, social media, AI).
●​ Rapid growth: Adoption accelerates quickly.
●​ Coherence: Tech becomes recognized and established.
●​ Impact: Potential for major socio-economic effects.
●​ Uncertainty: Early phases are ambiguous; many technologies fail.

Crucial technological changes
●​ Exponential computing power → faster devices, more processing.
●​ Mobile connectivity → communication anytime, anywhere.
●​ Datafication → digital footprints turned into valuable data.
●​ Miniaturization of sensors & devices → smartphones with multiple functions.
●​ Cloud computing → centralized, accessible storage.
●​ AI & machine learning progress → massive data enables smarter machines.

Note: Bias toward rich countries; not global.


Hype Cycle of Emerging Tech
1.​ Technological trigger: initial invention
2.​ Peak of inflated expectations: hype, overblown promise
3.​ Through disillusionment: reality check; failure
4.​ Slope of enlightenment: effective use and learning
5.​ Plateau of productivity: widespread adoption

Characteristics of Innovation
●​ Relative advantage: Does it improve on existing tech?
●​ Compatibility: Fits existing behaviors; tech ahead of its time may fail
●​ Complexity: ease of use
●​ Trialability: Can users experiment before committing?

, ●​ Observability: Seeing others use it encourages adoption.

Adopter Typology
●​ Innovators (2.5%): tech lovers
●​ Early adopters (13.5%): connected
●​ Early majority (34%): first 50% of mass adoption
●​ Late majority (34%): next 50%
●​ Laggards (16%): last to adopt



Affordances of Digital Information
●​ Storability: Digital info is long-lasting, unlike fragile paper books.
●​ Replicability: Easy to copy (emails, digital files).
●​ Searchability/Retrievability: Faster info access (search bars > libraries).
●​ Distributability: Info shared widely and instantly (emails, social media).
Impact: Fundamental change in knowledge organization, information flow, and social behavior (e.g.,
cyberbullying).



Week 2 - Theoretical Backbone: Making Sense of
(Emerging) Tech
→ Conceptual understanding of how humans perceive and interact with emerging communication
tech.


TAM & UTAUT
→ Explains why individuals adapt (except) or reject technologies.


Model Key Drivers Moderators

TAM - Usefulness -
(Technological - Ease of Use
Acceptance
Model)

UTAUT - Performance expectancy (does it improve ur life) Age, gender, experience
(expanded TAM) - Effort expectancy (ease of use)
- Social influence
- Facilitating conditions (availability)




●​ Adaption = Users focus on benefits, not actual tech quality.
●​ Ease of use matters, usefulness dominates over time.

Table of contents

  1. 01 Week 1 - Introduction 1
    1. Mass Communication 1
    2. Face-to-Face Communication 1
    3. Computer-Mediated Communication 1
    4. Technology 2
    5. Human-Machine Communication 2
    6. Emerging Technologies 2
    7. Hype Cycle of Emerging Tech 2
    8. Affordances of Digital Information 3
  2. 02 Week 2 - Theoretical Backbone: Making Sense of (Emerging) Tech 3
    1. TAM & UTAUT 3
    2. Computers Are Social Actors (CASA) 4
    3. Media/Medium As Social Actors (MASA) 4
    4. Cues & Emerging Media Technologies 5
    5. Theory of Interactive Media Effects (TIME) 6
  3. 03 Week 3 - Social Media & Mobile Comm. 7
    1. Social Media Affordances & Social Capital 7
    2. Sociability 8
    3. Social Media & Well-Being 9
    4. General Problems of Social Media Research 9
    5. Mobile Communication 10
  4. 04 Week 4 - Avatars & Digital Agents 10
    1. Avatars 10
    2. Conversational Agents 11
    3. Voice Assistants 12
    4. Social Bots 13
  5. 05 Week 5 - Virtual Reality & Deep Fakes 13
  6. 06 Virtual Reality 13
    1. Proteus Effect 14
    2. Telepresence 14
    3. Presence, New Approach 15
  7. 07 The Metaverse 16
  8. 08 Deepfakes 16
  9. 09 Week 6 - Social Robots 17
  10. 10 Week 7 - IoT, Big Data & AI 19
  11. 11 Big Data 19
  12. 12 Internet of Things (IoT) 20
  13. 13 AI (Artificial Intelligence) 20
    1. AI-Mediated Communication (AI-MC) 20

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September 30, 2026
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