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, A. Technology utilization focuses on its adoption in Which describes best the new educational technology utilization?
actual teaching and learning activities. A. Technology utilization focuses on its adoption in actual teaching and
learning activities.
B. Technology utilization includes the evaluation of the learning materials.
C. Technology utilization precludes institutionalization even when merit has
been seen.
D. Technology utilization can assure learning and achievement although
expensive.
C. Design includes designing, development, utilization, Which of the following statements best describes the management domains?
and evaluation on the effects to the outcomes of A. Design includes planning and production of materials.
learning. B. Development includes monitoring and assessing the learning materials.
C. Design includes designing, development, utilization, and evaluation on the
effects to the outcomes of learning.
D. Domain on utilization is the concern of the users only.
B. Constructivism utilizes learner's meaningful real and When developing instructional materials, which of the following statements
familiar past experiences. best justifies the application of constructivism?
A. Constructivism utilizes theories and principles of learning.
B. Constructivism utilizes learner's meaningful real and familiar past
experiences.
C. Constructivism focuses on the learner's feelings and emotions.
D. Constructivism focuses on opinions and ideas of the teacher.
D. Food and shelter The ancient people were concerned about developing technology that
focused on ____________________.
A. Self-defense and hunting
B. Hobbies and games
C. Community governance
D. Food and shelter
D. Evaluation Which among the items below are present in all instructional models?
A. Select the media for instruction
B. Revise instruction
C. Instructional analysis
D. Evaluation
A. Instructional materials Instructional models are important because they serve as guide in developing
_________________________.
A. Instructional materials
B. Curriculum theories
C. Learning outcomes
D. Computer materials