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Programming Logic and Design: Chapter 1 Review Questions and Correct Answers. Newest Rated

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Programming Logic and Design: Chapter 1 Review Questions and Correct Answers. Newest Rated

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Programming Logic and Design:
Chapter 1 Review Questions and Correct
Answers. Newest 2026-2027 Rated A


A compiler would find all of the following programming errors except:


a. The misspelled word prrint in a language that includes the word print.
b. The use of an X for multiplication in a language that instead requires an
asterisk
c. A newBalanceDue calculated by adding a customerPayment to an
oldBalanceDue instead of subtracting it
d. An arithmetic statement written as regularSales + discountedSales =
totalSales - Ansc. A newBalanceDue calculated by adding a
customerPayment to an oldBalanceDue instead of subtracting it


A programming language's rules are its:


a. Syntax
b. Logic
c. Format
d. Options - Ansa. Syntax


Another term meaning "computer instructions" is:


a. Hardware

1

,b. Software
c. Queries
d. Data - Ansb. Software


Identifying all objects you want to manipulate and how they relate to each
other is known as:


a. Object programming
b. Object-oriented design
c. Method manipulation
d. Relating - Ansb. Object-oriented design


In a flowchart, input is represented by a:


a. Rectangle
b. Arrow
c. Diamond
d. Parallelogram - Ansd. Parallelogram


In a flowchart, processing is represented by a :


a. Rectangle
b. Arrow
c. Diamond
D. Parallelogram - Ansa. Rectangle


In Object-orientated programming, each object:

2

, a. maintains its own data
b. carries out tasks when another object requests them
c. both of these
d. none of these - Ansc. both of these


Object oriented programming focuses most on:


a. Data
b. Objects
c. Procedures
d. Arithmetic - Ansb. Objects


Originally, object oriented programming was used most frequently for two
major types of applications. These were:


a. Payroll and inventory
b. Input and storage
c. Computer simulations and graphical user interfaces
d. Public and private applications - Ansc. Computer simulations and
graphical user interfaces


The attributes of an object are the things that it:


a. Has
b. Does
c. Influence

3

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