C10 Exam 2#1 Question with verified answers
HCI - √√Study of how people interact with computers and to what extent
computers are or are not developed for successful interaction with human beings.
HCI development activities - √√Develop, Implement, Evaluation
Goal of HCI - √√Safety, Utility, Effectiveness, Efficiency, Usability
Dependent variable - √√Measured outcome
Independent variable - √√What researchers changed between condition
1943 - √√ENIAC
1945 - √√Vannevar Bush 'As we may think'
1962 - √√Ivan Surtherland Sketchpad
1963 - √√Doug Engelbart's mouse
1967 - √√First HCI user study
1969 - √√Alan Kay's Dynabook vision
, 1981 - √√Xerox Star
1982 - √√ACM SIGCHI formed
1983 - √√Publish Psychology of HCI
1984 - √√Apple Macintosh
Jacob Nielson's five components of usability - √√Learnability, Efficiency,
Memorability, Error, Satisfaction
Quantitative - √√Measure performance
Qualitative - √√Experience for users
Guidence - √√Low-Level, advice for good design
Principle - √√Mid-Level, help compare different design options
Theories - √√High-Level, predict interacting with user
Design Goals - √√Reliability, Standardization, Integration, Consistency, Portability
5 human factors in community evaluation - √√Learn, Perform, Error, Retention,
Satisfaction
HCI - √√Study of how people interact with computers and to what extent
computers are or are not developed for successful interaction with human beings.
HCI development activities - √√Develop, Implement, Evaluation
Goal of HCI - √√Safety, Utility, Effectiveness, Efficiency, Usability
Dependent variable - √√Measured outcome
Independent variable - √√What researchers changed between condition
1943 - √√ENIAC
1945 - √√Vannevar Bush 'As we may think'
1962 - √√Ivan Surtherland Sketchpad
1963 - √√Doug Engelbart's mouse
1967 - √√First HCI user study
1969 - √√Alan Kay's Dynabook vision
, 1981 - √√Xerox Star
1982 - √√ACM SIGCHI formed
1983 - √√Publish Psychology of HCI
1984 - √√Apple Macintosh
Jacob Nielson's five components of usability - √√Learnability, Efficiency,
Memorability, Error, Satisfaction
Quantitative - √√Measure performance
Qualitative - √√Experience for users
Guidence - √√Low-Level, advice for good design
Principle - √√Mid-Level, help compare different design options
Theories - √√High-Level, predict interacting with user
Design Goals - √√Reliability, Standardization, Integration, Consistency, Portability
5 human factors in community evaluation - √√Learn, Perform, Error, Retention,
Satisfaction