Test Bank for Introduction To Java Programming and
Data Structures, 12th Edition,2024 by Liang| All
Chapters 1-44| Newest Edition A+
,TABLE OF CONTENTS
1. Introduction to Computers, Programs, and JavaTM
2. Elementary Programming
3. Selections
4. Mathematical Functions, Characters, and Strings
5. Loops
6. Methods
7. Single-Dimensional Arrays
8. Multidimensional Arrays
9. Objects and Classes
10. Object-Oriented Thinking
11. Inheritance and Polymorphism
12. Exception Handling and Text I/O
13. Abstract Classes and Interfaces
14. JavaFX Basics
15. Event-Driven Programming and Animations
16. JavaFX UI Controls and Multimedia
17. Binary I/O
18. Recursion
19. Generics
20. Lists, Stacks, Queues, and Priority Queues
21. Sets and Maps
22. Developing Efficient Algorithms
23. Sorting
24. Implementing Lists, Stacks, Queues, and PriorityQueues
25. Binary Search Trees
26. AVL Trees
27. Hashing
28. Graphs and Applications
29. Weighted Graphs and Applications
30. Aggregate Operations for Collection Streams
31. Bonus Chapters 3144 are available from the CompanionWebsite
32. Advanced JavaFX and FXML
33. Multithreading and Parallel Programming
34. Networking
35. Java Database Programming
36. Advanced Database Programming
37. Internationalization
38. Servlets
39. JavaServer Pages
40. JavaServer Faces
41. RMI
42. Web Services
43. 2-4 Trees and B-Trees
44. Red-Black Trees
45. Testing Using JUnit
,Chapter 1 Introduction To Computers, Programs, And Java
Section 1.2 What Is A Computer?
1. Is The Physical Aspect Of The Computer That Can Be Seen.
a. Hardware
b. Software
c. Operating System
d. Application Program
Ans:A See The First Paragraph In Section 1.2.
#
Section 1.2.1 What Is A Computer?
2. Is The Brain Of A Computer.
a. Hardware
b. CPU
c. Memory
d. Disk
Ans:B See The First Paragraph In Section 1.2.1.
#
3. The Speed Of The CPU May Be Measured In .
a. Megabytes
b. Gigabytes
c. Megahertz
d. Gigahertz
Ans:Cd See The Third Paragraph In Section 1.2.1. 1 Megahertz Equals 1 Million Pulses Per Second And 1 Gigahertz Is
1000 Megahertz.
#
Section 1.2.2 Bits And Bytes
4. Why Do Computers Use Zeros And Ones?
a. Because Combinations Of Zeros And Ones Can Represent Any Numbers And Characters.
b. Because Digital Devices Have Two Stable States And It Is Natural To Use One State For 0 And The Other For 1.
c. Because Binary Numbers Are Simplest.
d. Because Binary Numbers Are The Bases Upon Which All Other Number Systems Are
Built. Ans:B See The Second Paragraph In Section 1.2.2.
#
5. One Byte Has Bits.
a. 4
b. 8
c. 12
d. 16
Ans:B See The Thrid Paragraph In Section 1.2.2.
#
5. One Gigabyte Is Approximately Bytes.
a. 1 Million
b. 10 Million
c. 1 Billion
d. 1 Trillion
Ans:C See The Fifth Paragraph In Section 1.2.2.
Page 4 of 413
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#
Section 1.2.3 Memory
6. A Program And Its Data Must Be Moved Into The Computer's Before They Can Be Executed By The CPU.
a. Memory
b. Hard Disk
c. CPU
d. CD-ROM
Ans:A See The First Paragraph In Section 1.2.3.
#
Section 1.2.4 Storage Devices
6. A Computer's Is Volatile; That Is, Any Information Stored In It Is Lost When The System's Power Is Turned
Off.
a. Memory
b. Hard Disk
c. Flash Stick
d. CD-ROM
Ans:A See The First Paragraph In Section 1.2.4.
#
6. Which Of The Following Are Storage Devices?
a. Portable Disk
b. Hard Disk
c. Flash Stick
d. CD-ROM
Ans:Abcd See The Second Paragraph In Section 1.2.4.
#
Section 1.2.5 Input And Output Devices
7. The Specifies The Number Of Pixels In Horizontal And Vertical Dimensions Of The Display Device.
a. Screen Resolution
b. Pixel
c. Dot Pitch
d. Monitor
Ans:A See The Third Last Paragraph In Section 1.2.5.
#
Section 1.2.6 Communications Devices
7. Is A Device To Connect A Computer To A Local Area Network (LAN).
a. Regular Modem
b. DSL
c. Cable Modem
d. NIC
Ans:D See The Bullet Items In Section 1.2.6.
#
Section 1.3 Program Languages
8. Are Instructions To The Computer.
a. Hardware
b. Software
c. Programs
d. Keyboards
Ans:Bc See The Key Point In Section 1.3.
#
© 2026 Pearson Education, Inc., Hoboken, NJ. All rights reserved. This material is protected under all copyright laws as they currently exist.
Data Structures, 12th Edition,2024 by Liang| All
Chapters 1-44| Newest Edition A+
,TABLE OF CONTENTS
1. Introduction to Computers, Programs, and JavaTM
2. Elementary Programming
3. Selections
4. Mathematical Functions, Characters, and Strings
5. Loops
6. Methods
7. Single-Dimensional Arrays
8. Multidimensional Arrays
9. Objects and Classes
10. Object-Oriented Thinking
11. Inheritance and Polymorphism
12. Exception Handling and Text I/O
13. Abstract Classes and Interfaces
14. JavaFX Basics
15. Event-Driven Programming and Animations
16. JavaFX UI Controls and Multimedia
17. Binary I/O
18. Recursion
19. Generics
20. Lists, Stacks, Queues, and Priority Queues
21. Sets and Maps
22. Developing Efficient Algorithms
23. Sorting
24. Implementing Lists, Stacks, Queues, and PriorityQueues
25. Binary Search Trees
26. AVL Trees
27. Hashing
28. Graphs and Applications
29. Weighted Graphs and Applications
30. Aggregate Operations for Collection Streams
31. Bonus Chapters 3144 are available from the CompanionWebsite
32. Advanced JavaFX and FXML
33. Multithreading and Parallel Programming
34. Networking
35. Java Database Programming
36. Advanced Database Programming
37. Internationalization
38. Servlets
39. JavaServer Pages
40. JavaServer Faces
41. RMI
42. Web Services
43. 2-4 Trees and B-Trees
44. Red-Black Trees
45. Testing Using JUnit
,Chapter 1 Introduction To Computers, Programs, And Java
Section 1.2 What Is A Computer?
1. Is The Physical Aspect Of The Computer That Can Be Seen.
a. Hardware
b. Software
c. Operating System
d. Application Program
Ans:A See The First Paragraph In Section 1.2.
#
Section 1.2.1 What Is A Computer?
2. Is The Brain Of A Computer.
a. Hardware
b. CPU
c. Memory
d. Disk
Ans:B See The First Paragraph In Section 1.2.1.
#
3. The Speed Of The CPU May Be Measured In .
a. Megabytes
b. Gigabytes
c. Megahertz
d. Gigahertz
Ans:Cd See The Third Paragraph In Section 1.2.1. 1 Megahertz Equals 1 Million Pulses Per Second And 1 Gigahertz Is
1000 Megahertz.
#
Section 1.2.2 Bits And Bytes
4. Why Do Computers Use Zeros And Ones?
a. Because Combinations Of Zeros And Ones Can Represent Any Numbers And Characters.
b. Because Digital Devices Have Two Stable States And It Is Natural To Use One State For 0 And The Other For 1.
c. Because Binary Numbers Are Simplest.
d. Because Binary Numbers Are The Bases Upon Which All Other Number Systems Are
Built. Ans:B See The Second Paragraph In Section 1.2.2.
#
5. One Byte Has Bits.
a. 4
b. 8
c. 12
d. 16
Ans:B See The Thrid Paragraph In Section 1.2.2.
#
5. One Gigabyte Is Approximately Bytes.
a. 1 Million
b. 10 Million
c. 1 Billion
d. 1 Trillion
Ans:C See The Fifth Paragraph In Section 1.2.2.
Page 4 of 413
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#
Section 1.2.3 Memory
6. A Program And Its Data Must Be Moved Into The Computer's Before They Can Be Executed By The CPU.
a. Memory
b. Hard Disk
c. CPU
d. CD-ROM
Ans:A See The First Paragraph In Section 1.2.3.
#
Section 1.2.4 Storage Devices
6. A Computer's Is Volatile; That Is, Any Information Stored In It Is Lost When The System's Power Is Turned
Off.
a. Memory
b. Hard Disk
c. Flash Stick
d. CD-ROM
Ans:A See The First Paragraph In Section 1.2.4.
#
6. Which Of The Following Are Storage Devices?
a. Portable Disk
b. Hard Disk
c. Flash Stick
d. CD-ROM
Ans:Abcd See The Second Paragraph In Section 1.2.4.
#
Section 1.2.5 Input And Output Devices
7. The Specifies The Number Of Pixels In Horizontal And Vertical Dimensions Of The Display Device.
a. Screen Resolution
b. Pixel
c. Dot Pitch
d. Monitor
Ans:A See The Third Last Paragraph In Section 1.2.5.
#
Section 1.2.6 Communications Devices
7. Is A Device To Connect A Computer To A Local Area Network (LAN).
a. Regular Modem
b. DSL
c. Cable Modem
d. NIC
Ans:D See The Bullet Items In Section 1.2.6.
#
Section 1.3 Program Languages
8. Are Instructions To The Computer.
a. Hardware
b. Software
c. Programs
d. Keyboards
Ans:Bc See The Key Point In Section 1.3.
#
© 2026 Pearson Education, Inc., Hoboken, NJ. All rights reserved. This material is protected under all copyright laws as they currently exist.