MUS 121- final exam prep Questions with CORRECT
Answers (Grade A+)
Question 1:
fake books
Answer:
music cataloges for various emotions, characters and settings
Question 2:
cue sheets
Answer:
gave specific instructions on the length of music interpretations
Question 3:
leifmotifs
Answer:
recurring theme associated with a specific character, place, idea, emotion, etc
Question 4:
beeper speaker
Answer:
sounds that were synced to certain parts of the game controlled by computers CPU
Question 5:
square waves
Answer:
high and mid frequencies
Question 6:
sawtooth wave
Answer:
bass frequency
, Question 7:
noise channel
Answer:
generates precussive sounds
Question 8:
sampling
Answer:
allows composer to sample sounds that can be generated on their keyboard
Question 9:
film score vs movie soundtrack
Answer:
film score: made specifically for the movie soundtrack: collection of all music used in a movie
Question 10:
Explain the 5 channel or "Voice" musical system in the original Nintendo Entertainment System
Answer:
The Nintendo Entertainment System had 5 sound channels (voices): 2 pulse (square waves): main
melody & harmony 1 triangle: bassline 1 noise: drums & sound effects 1 DPCM: low-quality samples
(kicks, voices) =I In short: limited channels forced creative, iconic chiptune music
Question 11:
where were talking drums used
Answer:
yoruba people of nigeria
Question 12:
Question not clearly extracted from source.
Answer:
why are they called talking iminate speech patterns found in their native language drums called dundun
ensemble
Answers (Grade A+)
Question 1:
fake books
Answer:
music cataloges for various emotions, characters and settings
Question 2:
cue sheets
Answer:
gave specific instructions on the length of music interpretations
Question 3:
leifmotifs
Answer:
recurring theme associated with a specific character, place, idea, emotion, etc
Question 4:
beeper speaker
Answer:
sounds that were synced to certain parts of the game controlled by computers CPU
Question 5:
square waves
Answer:
high and mid frequencies
Question 6:
sawtooth wave
Answer:
bass frequency
, Question 7:
noise channel
Answer:
generates precussive sounds
Question 8:
sampling
Answer:
allows composer to sample sounds that can be generated on their keyboard
Question 9:
film score vs movie soundtrack
Answer:
film score: made specifically for the movie soundtrack: collection of all music used in a movie
Question 10:
Explain the 5 channel or "Voice" musical system in the original Nintendo Entertainment System
Answer:
The Nintendo Entertainment System had 5 sound channels (voices): 2 pulse (square waves): main
melody & harmony 1 triangle: bassline 1 noise: drums & sound effects 1 DPCM: low-quality samples
(kicks, voices) =I In short: limited channels forced creative, iconic chiptune music
Question 11:
where were talking drums used
Answer:
yoruba people of nigeria
Question 12:
Question not clearly extracted from source.
Answer:
why are they called talking iminate speech patterns found in their native language drums called dundun
ensemble