LSAT [2026] UPDATED ACTUAL Exam |
Question and Answer | COMPLETE
EXAM PREP
• Sequencing -✓✓ Type of logic game that requires you to put everything in order;
ordering matters in this game.
• Grouping -✓✓ A type of logic game where order doesn't matter, but WHERE variables
goes matters.
• Matching -✓✓ A type of logic game that requires you to match 2-3 sets of variables;
very rare to see independently, usually combined with sequencing or grouping games.
• Can you use variables more than once? -✓✓ Yes, as long as the rules don't explicitly
state otherwise.
• What is the best way to diagram a game that is a combination of grouping and
sequencing? -✓✓ Order from top to bottom
• What should you do if there are multiple options for a game? -✓✓ Create a second or
third diagram to map out the possibilities.
• Mapping -✓✓ A rare game type that requires you to place variables directly onto a
map and find points in between.
• Should you worry about rare game types? -✓✓ No! They are incredibly rare and there
will only be one out of the games in the section, so just focus on the standard types.
• What are the different question types in logic games? -✓✓ Global and local
• Global questions -✓✓ Can be sorted into "list" and "principle" subcategories; affects
the master diagram and game as a whole. Lists look for single, complete outcomes that
fit the rules, while principle questions look for all the outcomes in a SINGLE space.
• Local questions -✓✓ Can be sorted into "limited options," "rule change," and "other"
categories. Usually give you a new rule to consider in an independent scenario. In LO, a
new rule is provided or a definite result is provided; in RC, a rule is changed from the
original rules; in other, the question is looking for a complete and accurate solution.
• Formal Logic -✓✓ A standard way a translating relationships into symbols, and then
making inferences from those symbolized relationships (If/Then Statements).
, • Contrapositive -✓✓ formed by negating and switching both variables in an if/then
statement. Valuable for making inferences to help fill in master diagrams.
• Necessary v. Sufficient -✓✓ The sufficient is required for the necessary to happen.
(Think of it as "sufficient, then necessary" or "sufficient leads to necessary." i.e. If it is
raining, then it is cloudy; it can be cloudy WITHOUT rain, making it raining the sufficient
term to know that it is cloudy, but it is not applicable the other way around.)
• Alternate forms of "if/then" statements -✓✓ Four alternates: "lonely if," "only if," "if and
only if," and "unless."
• Lonely if -✓✓ Written with only "if," no "then." I.e. There are clouds in the sky IF it's
raining. Clouds are still the necessary term; B if A = If A then B
• Only if -✓✓ Written as "only if," no "then." I.e. It's raining outside ONLY IF there are
clouds in the sky. Follows the same sufficient then necessary order as the standard
form. A only if B = If A then B
• If and only if -✓✓ Biconditional; creates a two-way relationship with the variables. I.e
It's raining IF AND ONLY IF there are clouds in the sky (2 sufficient terms). Translation:
If A then B AND If B then A (or A↔B)
• Unless -✓✓ Look for negating terms to identify these questions. I.e. It doesn't rain
UNLESS there are clouds in the sky; follows standard sufficient then necessary form.
No A unless B = If A then B
• Compound statements -✓✓ Two or more statements joined by the words "and" or "or;"
multiple sufficient or necessary terms.
• and -✓✓ neither/nor
• or -✓✓ at least one, maybe both
• Contrapositive of compound statements -✓✓ Still follow the negate and switch method,
BUT there is a new rule: AND switches to OR; OR switches to AND when negating and
flipping.
i.e. If Michael is watching TV, then Rita AND Arun are not.
Contra: If Rita OR Arun is watching TV, then Michael is not.
• Triggers -✓✓ Tells you something about something else in the statement; only the "if"
term is a trigger. Avoid "false triggers" by putting everything into standard format and
forming the contrapositive.
Question and Answer | COMPLETE
EXAM PREP
• Sequencing -✓✓ Type of logic game that requires you to put everything in order;
ordering matters in this game.
• Grouping -✓✓ A type of logic game where order doesn't matter, but WHERE variables
goes matters.
• Matching -✓✓ A type of logic game that requires you to match 2-3 sets of variables;
very rare to see independently, usually combined with sequencing or grouping games.
• Can you use variables more than once? -✓✓ Yes, as long as the rules don't explicitly
state otherwise.
• What is the best way to diagram a game that is a combination of grouping and
sequencing? -✓✓ Order from top to bottom
• What should you do if there are multiple options for a game? -✓✓ Create a second or
third diagram to map out the possibilities.
• Mapping -✓✓ A rare game type that requires you to place variables directly onto a
map and find points in between.
• Should you worry about rare game types? -✓✓ No! They are incredibly rare and there
will only be one out of the games in the section, so just focus on the standard types.
• What are the different question types in logic games? -✓✓ Global and local
• Global questions -✓✓ Can be sorted into "list" and "principle" subcategories; affects
the master diagram and game as a whole. Lists look for single, complete outcomes that
fit the rules, while principle questions look for all the outcomes in a SINGLE space.
• Local questions -✓✓ Can be sorted into "limited options," "rule change," and "other"
categories. Usually give you a new rule to consider in an independent scenario. In LO, a
new rule is provided or a definite result is provided; in RC, a rule is changed from the
original rules; in other, the question is looking for a complete and accurate solution.
• Formal Logic -✓✓ A standard way a translating relationships into symbols, and then
making inferences from those symbolized relationships (If/Then Statements).
, • Contrapositive -✓✓ formed by negating and switching both variables in an if/then
statement. Valuable for making inferences to help fill in master diagrams.
• Necessary v. Sufficient -✓✓ The sufficient is required for the necessary to happen.
(Think of it as "sufficient, then necessary" or "sufficient leads to necessary." i.e. If it is
raining, then it is cloudy; it can be cloudy WITHOUT rain, making it raining the sufficient
term to know that it is cloudy, but it is not applicable the other way around.)
• Alternate forms of "if/then" statements -✓✓ Four alternates: "lonely if," "only if," "if and
only if," and "unless."
• Lonely if -✓✓ Written with only "if," no "then." I.e. There are clouds in the sky IF it's
raining. Clouds are still the necessary term; B if A = If A then B
• Only if -✓✓ Written as "only if," no "then." I.e. It's raining outside ONLY IF there are
clouds in the sky. Follows the same sufficient then necessary order as the standard
form. A only if B = If A then B
• If and only if -✓✓ Biconditional; creates a two-way relationship with the variables. I.e
It's raining IF AND ONLY IF there are clouds in the sky (2 sufficient terms). Translation:
If A then B AND If B then A (or A↔B)
• Unless -✓✓ Look for negating terms to identify these questions. I.e. It doesn't rain
UNLESS there are clouds in the sky; follows standard sufficient then necessary form.
No A unless B = If A then B
• Compound statements -✓✓ Two or more statements joined by the words "and" or "or;"
multiple sufficient or necessary terms.
• and -✓✓ neither/nor
• or -✓✓ at least one, maybe both
• Contrapositive of compound statements -✓✓ Still follow the negate and switch method,
BUT there is a new rule: AND switches to OR; OR switches to AND when negating and
flipping.
i.e. If Michael is watching TV, then Rita AND Arun are not.
Contra: If Rita OR Arun is watching TV, then Michael is not.
• Triggers -✓✓ Tells you something about something else in the statement; only the "if"
term is a trigger. Avoid "false triggers" by putting everything into standard format and
forming the contrapositive.