CEN 3721 EVALUATION TEST ANSWERS AND
QUESTIONS SET A+
✔✔(Chapter 9 Cooper) What are some examples of transient posture? - ✔✔Windows
explorer, volume control, and iTunes.
✔✔(Chapter 9 Cooper) True/False
A transient application should launch to its previous position and configuration - ✔✔True
✔✔(Chapter 9 Cooper) What is Daemonic posture? - ✔✔Programs that do not normally
interact with the user.
✔✔(Chapter 9 Cooper) What are examples of daemonic posture? - ✔✔A printer driver
or network connection.
✔✔(Chapter 9 Cooper) What are controls panels? - ✔✔Launchable transient
applications that give users a consistent place to go to configure daemons
✔✔(Chapter 9 Cooper) Describe the characteristics of a web application. - ✔✔They are
heavily interactive and exhibit complex behaviors in much the same way that a robust
desktop application does.
✔✔(Chapter 9 Cooper) What is a sovereign posture Web application? - ✔✔An
application that delivers information and functionality in a manner that best supports
more complex human activities.
✔✔(Chapter 9 Cooper) What is an example of sovereign posture Web applications? -
✔✔Flickr, an online photo sharing service.
✔✔(Chapter 9 Cooper) What is a transient posture Web application? - ✔✔An
application that performs an occasional routine task.
,✔✔(Chapter 9 Cooper) What is an intranet? - ✔✔It is a private version of the Web that
is only accessible to employees of a company.
✔✔(Chapter 9 Cooper) What is a transactional kiosk? - ✔✔A kiosk that provides some
tightly scoped transaction or service (ATM).
✔✔(Chapter 9 Cooper) What is a explorational kiosk? - ✔✔A kiosk that provides
additional information and a richer experience for users who have come to see the main
exhibits.
✔✔(Chapter 9 Cooper) What are the 5 most useful interaction and interface principals
for designing handheld devices? - ✔✔1. Strive for integration of functionality to minimize
navigation.
2. Think about how the device will be held and carried.
3. Determine early on whether the device or application will support one-handed or two
handed operations.
4. Consider whether the device will be a satellite or a stand alone.
5. Avoid use of pluralized and pop up windows.
✔✔(Chapter 9 Cooper) What are the 3 most useful interaction and interface principals
for designing kiosks? - ✔✔1. Make sure that your click targets are large enough
2. Use soft keyboard input sparingly
3. Avoid drag and drop
✔✔(Chapter 9 Cooper) What are the 5 most useful interaction and interface principals
for designing television based interfaces? - ✔✔1. Use a screen layout and visual design
that can be easily read from across the room.
2. Keep onscreen navigation simple.
3. Keep control integration in mind.
4. Keep remote controls as simple as possible.
5. Focus on user goals and activities.
✔✔(Chapter 9 Cooper) What are the 6 most useful interaction and interface principals
for designing automotive interfaces? - ✔✔1. Minimize time that hands are off the wheel
, 2. Enforce consistent layout from screen to screen
3. Use direct control mappings when possible
4. Choose input mechanisms carefully
5. Keep mode/context switching simple and predictable
6. Provide audible feedback
✔✔(Chapter 9 Cooper) What are the 5 most useful interaction and interface principals
for designing audible interfaces? - ✔✔1. Organize and name functions according to
user mental models
2. Always signpost the currently available functions
3. Always provide a way to get back one step and to the top level
4. Always provide a means to speak with a human
5. Give the user enough time to respond
✔✔(Lecture 9: Usability Testing) What are the 5 characteristics of usability testing? -
✔✔1. The goal is to improve a product's usability
2. The participants must represent real users
3. The participants must do real tasks
4. Test facilitators must observe and record the participants
5. Data must be analyzed and used to recommend changes to fix problems
✔✔(Lecture 9: Usability Testing) What 3 things does usability testing require? - ✔✔1. A
large sample size of participants
2. Careful test construction and implementation
3. Analysis of inferential statistics
✔✔(Lecture 9: Usability Testing) Tests with as few as 4 or 5 users are able to
uncover____% of the problems with a product - ✔✔80%
✔✔(Lecture 9: Usability Testing) What are some characteristics of a usability test? -
✔✔1. Uses real customers (users)
QUESTIONS SET A+
✔✔(Chapter 9 Cooper) What are some examples of transient posture? - ✔✔Windows
explorer, volume control, and iTunes.
✔✔(Chapter 9 Cooper) True/False
A transient application should launch to its previous position and configuration - ✔✔True
✔✔(Chapter 9 Cooper) What is Daemonic posture? - ✔✔Programs that do not normally
interact with the user.
✔✔(Chapter 9 Cooper) What are examples of daemonic posture? - ✔✔A printer driver
or network connection.
✔✔(Chapter 9 Cooper) What are controls panels? - ✔✔Launchable transient
applications that give users a consistent place to go to configure daemons
✔✔(Chapter 9 Cooper) Describe the characteristics of a web application. - ✔✔They are
heavily interactive and exhibit complex behaviors in much the same way that a robust
desktop application does.
✔✔(Chapter 9 Cooper) What is a sovereign posture Web application? - ✔✔An
application that delivers information and functionality in a manner that best supports
more complex human activities.
✔✔(Chapter 9 Cooper) What is an example of sovereign posture Web applications? -
✔✔Flickr, an online photo sharing service.
✔✔(Chapter 9 Cooper) What is a transient posture Web application? - ✔✔An
application that performs an occasional routine task.
,✔✔(Chapter 9 Cooper) What is an intranet? - ✔✔It is a private version of the Web that
is only accessible to employees of a company.
✔✔(Chapter 9 Cooper) What is a transactional kiosk? - ✔✔A kiosk that provides some
tightly scoped transaction or service (ATM).
✔✔(Chapter 9 Cooper) What is a explorational kiosk? - ✔✔A kiosk that provides
additional information and a richer experience for users who have come to see the main
exhibits.
✔✔(Chapter 9 Cooper) What are the 5 most useful interaction and interface principals
for designing handheld devices? - ✔✔1. Strive for integration of functionality to minimize
navigation.
2. Think about how the device will be held and carried.
3. Determine early on whether the device or application will support one-handed or two
handed operations.
4. Consider whether the device will be a satellite or a stand alone.
5. Avoid use of pluralized and pop up windows.
✔✔(Chapter 9 Cooper) What are the 3 most useful interaction and interface principals
for designing kiosks? - ✔✔1. Make sure that your click targets are large enough
2. Use soft keyboard input sparingly
3. Avoid drag and drop
✔✔(Chapter 9 Cooper) What are the 5 most useful interaction and interface principals
for designing television based interfaces? - ✔✔1. Use a screen layout and visual design
that can be easily read from across the room.
2. Keep onscreen navigation simple.
3. Keep control integration in mind.
4. Keep remote controls as simple as possible.
5. Focus on user goals and activities.
✔✔(Chapter 9 Cooper) What are the 6 most useful interaction and interface principals
for designing automotive interfaces? - ✔✔1. Minimize time that hands are off the wheel
, 2. Enforce consistent layout from screen to screen
3. Use direct control mappings when possible
4. Choose input mechanisms carefully
5. Keep mode/context switching simple and predictable
6. Provide audible feedback
✔✔(Chapter 9 Cooper) What are the 5 most useful interaction and interface principals
for designing audible interfaces? - ✔✔1. Organize and name functions according to
user mental models
2. Always signpost the currently available functions
3. Always provide a way to get back one step and to the top level
4. Always provide a means to speak with a human
5. Give the user enough time to respond
✔✔(Lecture 9: Usability Testing) What are the 5 characteristics of usability testing? -
✔✔1. The goal is to improve a product's usability
2. The participants must represent real users
3. The participants must do real tasks
4. Test facilitators must observe and record the participants
5. Data must be analyzed and used to recommend changes to fix problems
✔✔(Lecture 9: Usability Testing) What 3 things does usability testing require? - ✔✔1. A
large sample size of participants
2. Careful test construction and implementation
3. Analysis of inferential statistics
✔✔(Lecture 9: Usability Testing) Tests with as few as 4 or 5 users are able to
uncover____% of the problems with a product - ✔✔80%
✔✔(Lecture 9: Usability Testing) What are some characteristics of a usability test? -
✔✔1. Uses real customers (users)