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GAME DESIGN EOPA 2026/2027/ END OF PATHWAY FINAL
EXAM, GAME DESIGN EXAM QUESTIONS, EOPA 450
QUESTIONS, GAME DEVELOPMENT ASSESSMENT, PATHWAY
CERTIFICATION ||JUST OUT!!!
Before exporting you should delete history on your static
meshes (T/F): - ANSWER-True
Albedo of a material is defined as: - ANSWER-The color of the
material without any lighting data
This material property controls spreading of light on
microsurface detail: - ANSWER-Smoothness
To make a glass-like material which rendering mode should be
used? - ANSWER-Transparent
Which of the following is not supported to import to unity from
a 3D application? - ANSWER-NURBS
The specular property of a material: - ANSWER-Controls color
and strength of reflection
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Physics Materials define: - ANSWER-Friction and Bounce
In a rigidbody, this enables objects to fall: - ANSWER-Use
Gravity
To add a box collider to a gameObject using the top menu,
choose: - ANSWER-Components>Physics>Box Collider
Colliders should be sized: - ANSWER-To the area that players
will collide with
The role of a raycast is to: - ANSWER-Locate colliders along the
path of a ray
GameObjects can only have a single collider applied to it (T/F): -
ANSWER-False
Which window allows parenting of gameObjects?: - ANSWER-
Hierarchy Window
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In a Rigidbody, this enables objects to collide but does not apply
Physics: - ANSWER-isKinematic
In a rigidbody component, this determines the air resistance
from forces affecting the Gameobject: - ANSWER-Drag
Clicking on the cube left of the name of a gameObject in the
inspector window allows you to: - ANSWER-Apply a custom Icon
Score accumulation, attacking and player health are examples
of: - ANSWER-Game Mechanics
Which of the following is NOT a Unity built-in controllers?: -
ANSWER-User-Defined
Which of the following methods would be used to move an
object to a new position over time? : - ANSWER-Vector3.lerp
Which method does not return a value? : - ANSWER-void Start()
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Which Unity attribute should you use to hide a public variable
from the Inspector? : - ANSWER-HideInInspector
To efficiently scale an FBX model throughout the project where
would you set the scale?: - ANSWER-Model Import Settings
Which of the following sequences best describes how you
would create an Animator component on an object?: -
ANSWER-Click on the Add Components button and choose
Miscellaneous > Animator
In order to define new virtual input axes, you need to configure
the key mapping in the: - ANSWER-Input Manager
The Awake method is called when: - ANSWER-A script is loaded
To ensure that when the player is not using input the character
stops immediately when moving and turning; you should set
which of the following in the Rigidbody component?: -
ANSWER-Both Drag and Angular Drag = infinity
GAME DESIGN EOPA 2026/2027/ END OF PATHWAY FINAL
EXAM, GAME DESIGN EXAM QUESTIONS, EOPA 450
QUESTIONS, GAME DEVELOPMENT ASSESSMENT, PATHWAY
CERTIFICATION ||JUST OUT!!!
Before exporting you should delete history on your static
meshes (T/F): - ANSWER-True
Albedo of a material is defined as: - ANSWER-The color of the
material without any lighting data
This material property controls spreading of light on
microsurface detail: - ANSWER-Smoothness
To make a glass-like material which rendering mode should be
used? - ANSWER-Transparent
Which of the following is not supported to import to unity from
a 3D application? - ANSWER-NURBS
The specular property of a material: - ANSWER-Controls color
and strength of reflection
,2|Page
Physics Materials define: - ANSWER-Friction and Bounce
In a rigidbody, this enables objects to fall: - ANSWER-Use
Gravity
To add a box collider to a gameObject using the top menu,
choose: - ANSWER-Components>Physics>Box Collider
Colliders should be sized: - ANSWER-To the area that players
will collide with
The role of a raycast is to: - ANSWER-Locate colliders along the
path of a ray
GameObjects can only have a single collider applied to it (T/F): -
ANSWER-False
Which window allows parenting of gameObjects?: - ANSWER-
Hierarchy Window
,3|Page
In a Rigidbody, this enables objects to collide but does not apply
Physics: - ANSWER-isKinematic
In a rigidbody component, this determines the air resistance
from forces affecting the Gameobject: - ANSWER-Drag
Clicking on the cube left of the name of a gameObject in the
inspector window allows you to: - ANSWER-Apply a custom Icon
Score accumulation, attacking and player health are examples
of: - ANSWER-Game Mechanics
Which of the following is NOT a Unity built-in controllers?: -
ANSWER-User-Defined
Which of the following methods would be used to move an
object to a new position over time? : - ANSWER-Vector3.lerp
Which method does not return a value? : - ANSWER-void Start()
, 4|Page
Which Unity attribute should you use to hide a public variable
from the Inspector? : - ANSWER-HideInInspector
To efficiently scale an FBX model throughout the project where
would you set the scale?: - ANSWER-Model Import Settings
Which of the following sequences best describes how you
would create an Animator component on an object?: -
ANSWER-Click on the Add Components button and choose
Miscellaneous > Animator
In order to define new virtual input axes, you need to configure
the key mapping in the: - ANSWER-Input Manager
The Awake method is called when: - ANSWER-A script is loaded
To ensure that when the player is not using input the character
stops immediately when moving and turning; you should set
which of the following in the Rigidbody component?: -
ANSWER-Both Drag and Angular Drag = infinity