FBLA UX DESIGN COMPREHENSIVE EXAM 2026 QUESTIONS
AND ANSWERS RATED A+
✔✔Digital Prototyping - ✔✔Hi-fi prototypes are great for validating user flows and
identify areas that require further attention. You can collect more detailed feedback
using hi-fi prototypes.
✔✔Prototyping Guidlines - ✔✔Do not limit yourself to one prototype
Create a library of common elements
Think about technical feasibility and business viability
✔✔Moderated Usability Testing - ✔✔You conduct a series of testing sessions with your
solution so you can get feedback from people who represent your target audience.
Moderators can ask clarifying questions and collect more detailed feedback from
participants (i.e., why exactly do test participants act the way they do).
✔✔Focus Groups(Test) - ✔✔Focus groups are typically small groups of people (six to
nine participants) who come together to review and discuss a particular solution. Focus
groups are great when you have a specific topic you want to explore (say,
understanding how user onboarding makes users feel).
✔✔Universal Design - ✔✔A design is considered "universal" when people with differing
physical, sensory, mental, or intellectual abilities can use a product without any
additional adaptation or modification.
✔✔Universal Design Principles - ✔✔1. equitable use
2. flexibility in use
3. simple and intuitive use
4. perceptible information
5. tolerance for error
6. low physical effort
7. size and space for approach and use
✔✔Equitable Use - ✔✔the design is useful and marketable to people with diverse
abilities
✔✔Fexible Use - ✔✔When your design is put to use, it should be flexible enough to
adapt to the user's pace and the ways in which different users prefer to interact with it.
For example, when you create a new device, its design should be optimized for right- or
left-handed access.
✔✔Simple and Intuitive Use - ✔✔Use of the design is easy to understand, regardless of
the user's experience, knowledge, language skills, or current concentration level.
, ✔✔Perceptible Information - ✔✔The design communicates necessary information
effectively to the user, regardless of ambient conditions or the user's sensory abilities.
✔✔Tolerance for Error - ✔✔The design minimizes hazards and the adverse
consequences of accidental or unintended actions.
✔✔Minimal Physical Effort - ✔✔Minimize physical effort with good ergonomics,
repetitive actions, and comfortable features and interactions
✔✔Size and SPace - ✔✔A service or product is designed so anyone can use it, interact
with it despite limitations such as grip strength, moving, reaching, etc.
✔✔User Flow Analysis - ✔✔Level 1- no significant problems
Level 2- Difficulty with particular product features
Level 3- Difficulty with mos tproduct features
Level 40 Unable to use the product
✔✔Principles of UX Writing - ✔✔Useful
Concise
Clear
Prioritized
Consistent tone and voice
Easily Translatable
✔✔Purpose of UX/UI Design - ✔✔The design process must balance technical
functionality and visual elements to create a system that is not only operational but also
usable and adaptable to changing user needs.
✔✔Gesture Interface - ✔✔enable users to control the computer via body motion and
gestures without touching a keyboard, mouse, or screen.
✔✔Fair Use - ✔✔The ability to use a small amount of copyrighted work without
permission, but only in certain ways and in specific situations (schoolwork and
education, news reporting, criticizing or commenting on something, and
comedy/parody).
✔✔Copyright Law - ✔✔ensures that the author's rights of images and sounds used in
multimedia products are protected and acknowledged. Copyrighted material cannot be
used without the owner's permission.
✔✔Use of Copyrighted Works - ✔✔-Read a book
-See a movie
-Watch Sox at Fenway
-Borrow a book from the library
AND ANSWERS RATED A+
✔✔Digital Prototyping - ✔✔Hi-fi prototypes are great for validating user flows and
identify areas that require further attention. You can collect more detailed feedback
using hi-fi prototypes.
✔✔Prototyping Guidlines - ✔✔Do not limit yourself to one prototype
Create a library of common elements
Think about technical feasibility and business viability
✔✔Moderated Usability Testing - ✔✔You conduct a series of testing sessions with your
solution so you can get feedback from people who represent your target audience.
Moderators can ask clarifying questions and collect more detailed feedback from
participants (i.e., why exactly do test participants act the way they do).
✔✔Focus Groups(Test) - ✔✔Focus groups are typically small groups of people (six to
nine participants) who come together to review and discuss a particular solution. Focus
groups are great when you have a specific topic you want to explore (say,
understanding how user onboarding makes users feel).
✔✔Universal Design - ✔✔A design is considered "universal" when people with differing
physical, sensory, mental, or intellectual abilities can use a product without any
additional adaptation or modification.
✔✔Universal Design Principles - ✔✔1. equitable use
2. flexibility in use
3. simple and intuitive use
4. perceptible information
5. tolerance for error
6. low physical effort
7. size and space for approach and use
✔✔Equitable Use - ✔✔the design is useful and marketable to people with diverse
abilities
✔✔Fexible Use - ✔✔When your design is put to use, it should be flexible enough to
adapt to the user's pace and the ways in which different users prefer to interact with it.
For example, when you create a new device, its design should be optimized for right- or
left-handed access.
✔✔Simple and Intuitive Use - ✔✔Use of the design is easy to understand, regardless of
the user's experience, knowledge, language skills, or current concentration level.
, ✔✔Perceptible Information - ✔✔The design communicates necessary information
effectively to the user, regardless of ambient conditions or the user's sensory abilities.
✔✔Tolerance for Error - ✔✔The design minimizes hazards and the adverse
consequences of accidental or unintended actions.
✔✔Minimal Physical Effort - ✔✔Minimize physical effort with good ergonomics,
repetitive actions, and comfortable features and interactions
✔✔Size and SPace - ✔✔A service or product is designed so anyone can use it, interact
with it despite limitations such as grip strength, moving, reaching, etc.
✔✔User Flow Analysis - ✔✔Level 1- no significant problems
Level 2- Difficulty with particular product features
Level 3- Difficulty with mos tproduct features
Level 40 Unable to use the product
✔✔Principles of UX Writing - ✔✔Useful
Concise
Clear
Prioritized
Consistent tone and voice
Easily Translatable
✔✔Purpose of UX/UI Design - ✔✔The design process must balance technical
functionality and visual elements to create a system that is not only operational but also
usable and adaptable to changing user needs.
✔✔Gesture Interface - ✔✔enable users to control the computer via body motion and
gestures without touching a keyboard, mouse, or screen.
✔✔Fair Use - ✔✔The ability to use a small amount of copyrighted work without
permission, but only in certain ways and in specific situations (schoolwork and
education, news reporting, criticizing or commenting on something, and
comedy/parody).
✔✔Copyright Law - ✔✔ensures that the author's rights of images and sounds used in
multimedia products are protected and acknowledged. Copyrighted material cannot be
used without the owner's permission.
✔✔Use of Copyrighted Works - ✔✔-Read a book
-See a movie
-Watch Sox at Fenway
-Borrow a book from the library