COM-520 Theory Analysis Template
Theory Analysis 1
The purpose of the assignment is to prepare students to read and comprehend research articles in
the field of communication studies. Students will develop a deeper understanding of one area of
research for the main topic area.
Instructions:
1. Using the peer reviewed research article, you found using the Communication and Mass
Media database through GCU library on magazines or video games. Complete the areas
below by providing:
a. a citation for the article in APA format
b. the purpose of the study
c. the type of study
d. the methodology used in the study
e. the results
f. a personal reaction
Caitlyn Faubion
COM520
Theory Analysis #
APA Citation:
Richards, P. (2020, January 15). The study of video games. StreamGeeks. Retrieved April 12,
2022, from https://streamgeeks.us/the-study-of-video-games/
Purpose of Study:
“While research on the positive effects of learning with video games in education is well-
known, it is important to review just how quickly academic thinking has evolved over the past
two decades. Today, the question on many educators’ minds is not video games value for
education, but it’s validity as a varsity-level sport. Many wonder how video gaming culture is
affecting students in school today. How will thinking change as esports become integrated into
© 2013. Grand Canyon University. All Rights Reserved.
Theory Analysis 1
The purpose of the assignment is to prepare students to read and comprehend research articles in
the field of communication studies. Students will develop a deeper understanding of one area of
research for the main topic area.
Instructions:
1. Using the peer reviewed research article, you found using the Communication and Mass
Media database through GCU library on magazines or video games. Complete the areas
below by providing:
a. a citation for the article in APA format
b. the purpose of the study
c. the type of study
d. the methodology used in the study
e. the results
f. a personal reaction
Caitlyn Faubion
COM520
Theory Analysis #
APA Citation:
Richards, P. (2020, January 15). The study of video games. StreamGeeks. Retrieved April 12,
2022, from https://streamgeeks.us/the-study-of-video-games/
Purpose of Study:
“While research on the positive effects of learning with video games in education is well-
known, it is important to review just how quickly academic thinking has evolved over the past
two decades. Today, the question on many educators’ minds is not video games value for
education, but it’s validity as a varsity-level sport. Many wonder how video gaming culture is
affecting students in school today. How will thinking change as esports become integrated into
© 2013. Grand Canyon University. All Rights Reserved.