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A Level Computer Science Algorithms & Programming Exam Paper (H446 02)(1)_clean

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This document contains the OCR A Level Computer Science H446/02 Algorithms & Programming examination paper, featuring exam-style questions that assess programming techniques, computational thinking, and algorithmic problem-solving skills. It covers key topics including algorithm design, programming constructs, data structures, pseudocode, computational methods, searching and sorting algorithms, recursion, and software development principles. The resource is designed to help students prepare effectively for A Level Computer Science examinations by providing realistic practice questions and reinforcing core programming concepts. It serves as an excellent revision tool for improving problem-solving abilities, coding knowledge, and exam performance.

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lOMoARcPSD|1286596




Oxford Cambridge and RSA

Wednesday 18 June 2025 – Morning
A Level Computer Science
H446/02 Algorithms and programming
Time allowed: 2 hours 30 minutes

You can use:
* 1 3 5 2 4 4 1 7 8 5 *




• a ruler (cm/mm)
• an HB pencil
Do not use:
• a calculator




* H 4 4 6 0 2 *




Please write clearly in black ink. Do not write in the barcodes.

Centre number Candidate number


First name(s)

Last name


INSTRUCTIONS
• Use black ink. You can use an HB pencil, but only for graphs and diagrams.
• Write your answer to each question in the space provided. If you need extra space use
the lined page at the end of this booklet. The question numbers must be clearly shown.
• Answer all the questions.

INFORMATION
• The total mark for this paper is 140.
• The marks for each question are shown in brackets [ ].
• Quality of extended response will be assessed in questions marked with an
asterisk (*).
• This document has 32 pages.

ADVICE
• Read each question carefully before you start your answer.




© OCR 2025 [601/4911/5] OCR is an exempt Charity

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2
Section A


1 Data in a computer program needs to be sorted.

(a)
(i) Describe the steps a bubble sort will take to sort items into ascending order.

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(ii) Darcie and Felix have both written a program that will perform a bubble sort to put these numbers
into ascending order.

2 1 3 4 5 6 7

Darcie’s version will complete six passes. However, Felix’s version will only need to complete
two passes.

Explain how Felix may have made his version more efficient than Darcie’s version.

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3
(b) A second type of sorting algorithm is an insertion sort.

Describe how an insertion sort can be used to put the following data into ascending order.

20 8 15 36


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4
(c) A third type of sorting algorithm is a quick sort.

The following quick sort algorithm is made up of two functions called partition() and
quickSort(). The algorithm will sort an integer array into ascending numerical order.

01 function partition(array, low, high)
02 pivot = array[high]
03 index = low - 1
04 for count = low to high-1
05 if array[count] < pivot then
06 index = index + 1
07 temp = array[index]
08 array[index] = array[count]
09 array[count] = temp
10 endif
11 next count
12 temp = array[index + 1]
13 array[index + 1] = array[high]
14 array[high] = temp
15 return index + 1
16 endfunction
17
18 function quickSort(array, low, high)
19 if low < high then
20 partitionIndex = partition(array, low, high)
21 quickSort(array, low, partitionIndex - 1)
22 quickSort(array, partitionIndex + 1, high)
23 endif
24 endfunction

(i) Identify which of the two functions is recursive and give all of the line numbers where recursive
calls are made.

Recursive function name ..................................................................................................................

Recursive call line numbers .............................................................................................................
[2]

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