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Summary Retail Marketing - University of Groningen

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Summary of Retail Marketing for the Msc Marketing Management at the university of Groningen. This summary is based on all lectures, readings, and key concepts. Perfect for efficient studying and quickly mastering the core material.

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Tentamenstof - Retail Marketing
Lecture 1 - Shopper Behavior
Retail marketplace = retailing operates within a marketplace of five interrelated entities:
retailer, supplier, store, products and customer shoppers
→ retail strategy emerges from how retailers coordinate these entities to create value for
shoppers

Retail service dimensions (Gauri et al., 2021)​ ​ ​ ​ ​ ​ EXAM
1.​ Product Assortment = range/depth of products and price levels.
●​ Online: virtually unlimited
●​ Offline: limited by store format and space.
2.​ Information = support for purchase decisions.
●​ Online: objective, digital information (specs, reviews, comparisons).
●​ Offline: sensory and experiential information (touch, smell, fitting, personal advice).
3.​ Accessibility of Location = ease of access.
●​ Online: ease of navigation, 24/7 availability.
●​ Offline: physical distance, store hours, parking convenience.
4.​ Ambience = sensory and emotional shopping environment.
●​ Online: website aesthetics, personalization, interactivity.
●​ Offline: store layout, lighting, music, scent, employees.
5.​ Product Delivery = How and when products are received.
●​ Offline: immediate possession at checkout.
●​ Online: home delivery, pickup points, same-day delivery options.

Retail Formats and Market Players = retailing has evolved into multiple formats, such as
local markets, department stores (e.g. HEMA, Bijenkorf, Walmart), supermarkets,
electronics retailers (highly data-driven, self-scanning) and online/mobile retailing
●​ Platform retailing = selling through third-party marketplaces (e.g. Amazon).
→ higher visibility/large audiences, but lower margins and reduced customer control
●​ Omnichannel retailing = integration of online and offline channels into one coherent
customer experience

AI-based marketing = used to personalize communication and promotions, optimize
inventory management and anticipate demand and reduce stock-outs
Personalization = tailor recommendations, customize promotions and create individualized
shopping journeys
→ leads to stronger customer engagement, loyalty, and sales.

Shopping motivations
1.​ Utilitarian Consumption = task-oriented, rational, efficiency-focused
→ fits online shopping and supermarkets
2.​ Hedonic Consumption = experience-oriented, emotional, pleasure-driven
→ fits fashion and experiential retail

, Lecture 2 - Customer Journey & Omni-channel Management
Customer experience = the internal and subjective response customers have to all
interactions with a firm over time and across channels.
→ Experiences are created through touchpoints = any interaction between the customer
and the firm (e.g. website visit, store visit, ad exposure, customer service contact)

Customer journey = path-to-path purchase; sequence of experiences and purchases as a
customer interacts with a retailer over time.
●​ covers all stages from awareness to post-purchase and beyond.
●​ key outcome = customer loyalty

Customer journey stages
Initial engagement → Awareness → Research → Consideration → Validation → Purchase
→ Post-purchase support → Usage → Advocacy
Advocacy = feeds into loyalty (repeat purchase) and next journey cycle

Different customer journeys = customers follow different journeys depending on their goals
→ Retailers should design multiple journeys
●​ Deal seeker = focuses on price and promotions
●​ Non-seeker = minimal search and effort
●​ Category seeker = compares within a category
●​ Inspiration seeker = explores ideas and trends
●​ Social-proof seeker = relies on reviews and others’ opinions

Customer journey mapping = visualizes all the relevant customer steps and touch points
with the company over time from the customers perspective
→ captures direct (eg store visit) and indirect interactions (eg reviews, adds)
→ Insight from customer journey mapping
●​ Shopping behavior
●​ Relevant touchpoints and channels
●​ Shopper satisfaction
●​ Points of pleasure (positive experiences)
●​ Points of pain (friction, barriers, waiting time)
●​ Differences between shopper types
●​ Links with retail mix elements (price, place, promotion, etc.)

Retail Atmosphere: DAST Framework (Roggeveen, Grewal, 2020) ​ ​ ​ EXAM
= links in-store and out-of-store experiences across the customer journey.
D – Design = Visual elements across all touchpoints (store layout, website design, packaging)
A – Ambient = Background conditions (lighting, music, scent, image brightness online)
S – Social = People present in the environment (employees, other customers, service agents)
T – Trialability = ease of trying products/services (fitting rooms, samples, virtual try-ons)
→ affects shopping behavior through:

Table of contents

  1. 01 Tentamenstof - Retail Marketing 1
  2. 02 Lecture 1 - Shopper Behavior 1
  3. 03 Lecture 2 - Customer Journey & Omni-channel Management 2
  4. 04 Lecture 3 - Customer Loyalty Management 4
  5. 05 Lecture 4 - Store Format & Location 6
  6. 06 Lecture 5 & 6 - Retail Resilience & Profitability 7
  7. 07 Lecture 7 & 8 - Ethics in Retail 9
    1. Part 1: Retailer as a system leader (Vadekkepatt, Gautham et al., 2021) 9
    2. Part 2: Retailer as a Consumer Influencer (Ghaffar, Abdul et al., 2023) 9
  8. 08 Lecture 9 & 10 - Technology, AI & Data in Retail 11
  9. 09 Lecture 11 & 12 - Accessibility, Integration en Leadership in Retail 13

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