T&D Exam with Complete Solutions
lecture - ANSWER-a training method in which the trainer presents to trainees the
content to be learned.
Flipped Classroom - ANSWER-Training content is delivered outside of the classroom
via a video lecture and activities that usually take place outside of the classroom are
worked on in the classroom
Discussion method - ANSWER-Two-way communication between the trainer and
trainees as well as among trainees
case study method - ANSWER-a training method in which trainees discuss, analyze,
and solve problems based on a real situation
Case Incident - ANSWER-A training method in which one problem or issue is presented
for analysis
behavior modelling training - ANSWER-a training method in which trainees observe a
model performing a task and then attempt to imitate the observed behavior
role play - ANSWER-a training method in which trainees are given the opportunity to
practice new behaviors in a safe environment
reverse role play - ANSWER-role plays in which trainees put themselves in another
person's position
multiple role play - ANSWER-groups of trainees acting out various roles
simulations - ANSWER-the use of operating models of physical or social events
designed to represent reality
Computer-based training - ANSWER-Training that is delivered via the computer for the
purpose of teaching job-relevant knowledge and skills
Instructor-led training (ILT) - ANSWER-Training methods that involve an instructor or
facilitator who leads, facilitates, or trains online
Self-Directed Learning (SDL) - ANSWER-A process in which individuals or groups take
the initiative and responsibility for learning and manage their own learning experiences
, Asynchronous - ANSWER-training that is pre-recorded and available to employees at
any time from any location
multimedia training - ANSWER-Computer-based training programs that include text,
graphics, animation, audio, and video
synchronous - ANSWER-training that is live and requires trainees to be at their
computer at a specific time
online and distance education - ANSWER-The use of computer technology and the
internet to deliver educational content and courses
Electronic Performance Support System (EPSS) - ANSWER-A computer-based system
that provides information, advice, and learning experiences to improve performance
Virtual Classroom - ANSWER-A web-based platform to deliver live, instructor-led
training to geographically dispersed learners
video conferencing - ANSWER-Linking an expert or trainer to employees via two-way
television and satellite technology
web conferencing - ANSWER-A live meeting or conference that takes place on the
internet
knowledge sharing - ANSWER-Providing task information and know-how to help and
collaborate with others to solve problems, develop new ideas, or implement policies or
procedures
communities of practice - ANSWER-Groups of employees who share similar concerns
and problems and meet regularly to share their experiences and knowledge, learn from
each other, and identify new approaches for working and solving problems
Generative Learning - ANSWER-A self-initiated and learner-controlled form of
collaborative learning in which individuals in a social network share ideas and
information, and in the process solve problems and create new knowledge.
Mobile learning - ANSWER-The use of mobile or portable technologies across locations
for obtaining information and training
Synthetic Learning Environments (SLEs) - ANSWER-technology-based training media
that augment, replace, create, and. or manage a learner's experience with the world
Training Evaluation - ANSWER-A process to assess the value—the worthiness— of
training programs to employees and to organizations
lecture - ANSWER-a training method in which the trainer presents to trainees the
content to be learned.
Flipped Classroom - ANSWER-Training content is delivered outside of the classroom
via a video lecture and activities that usually take place outside of the classroom are
worked on in the classroom
Discussion method - ANSWER-Two-way communication between the trainer and
trainees as well as among trainees
case study method - ANSWER-a training method in which trainees discuss, analyze,
and solve problems based on a real situation
Case Incident - ANSWER-A training method in which one problem or issue is presented
for analysis
behavior modelling training - ANSWER-a training method in which trainees observe a
model performing a task and then attempt to imitate the observed behavior
role play - ANSWER-a training method in which trainees are given the opportunity to
practice new behaviors in a safe environment
reverse role play - ANSWER-role plays in which trainees put themselves in another
person's position
multiple role play - ANSWER-groups of trainees acting out various roles
simulations - ANSWER-the use of operating models of physical or social events
designed to represent reality
Computer-based training - ANSWER-Training that is delivered via the computer for the
purpose of teaching job-relevant knowledge and skills
Instructor-led training (ILT) - ANSWER-Training methods that involve an instructor or
facilitator who leads, facilitates, or trains online
Self-Directed Learning (SDL) - ANSWER-A process in which individuals or groups take
the initiative and responsibility for learning and manage their own learning experiences
, Asynchronous - ANSWER-training that is pre-recorded and available to employees at
any time from any location
multimedia training - ANSWER-Computer-based training programs that include text,
graphics, animation, audio, and video
synchronous - ANSWER-training that is live and requires trainees to be at their
computer at a specific time
online and distance education - ANSWER-The use of computer technology and the
internet to deliver educational content and courses
Electronic Performance Support System (EPSS) - ANSWER-A computer-based system
that provides information, advice, and learning experiences to improve performance
Virtual Classroom - ANSWER-A web-based platform to deliver live, instructor-led
training to geographically dispersed learners
video conferencing - ANSWER-Linking an expert or trainer to employees via two-way
television and satellite technology
web conferencing - ANSWER-A live meeting or conference that takes place on the
internet
knowledge sharing - ANSWER-Providing task information and know-how to help and
collaborate with others to solve problems, develop new ideas, or implement policies or
procedures
communities of practice - ANSWER-Groups of employees who share similar concerns
and problems and meet regularly to share their experiences and knowledge, learn from
each other, and identify new approaches for working and solving problems
Generative Learning - ANSWER-A self-initiated and learner-controlled form of
collaborative learning in which individuals in a social network share ideas and
information, and in the process solve problems and create new knowledge.
Mobile learning - ANSWER-The use of mobile or portable technologies across locations
for obtaining information and training
Synthetic Learning Environments (SLEs) - ANSWER-technology-based training media
that augment, replace, create, and. or manage a learner's experience with the world
Training Evaluation - ANSWER-A process to assess the value—the worthiness— of
training programs to employees and to organizations