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Exam (elaborations)

T&D Exam with Complete Solutions

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T&D Exam with Complete Solutions

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T&D Exam with Complete Solutions

lecture - ANSWER-a training method in which the trainer presents to trainees the
content to be learned.

Flipped Classroom - ANSWER-Training content is delivered outside of the classroom
via a video lecture and activities that usually take place outside of the classroom are
worked on in the classroom

Discussion method - ANSWER-Two-way communication between the trainer and
trainees as well as among trainees

case study method - ANSWER-a training method in which trainees discuss, analyze,
and solve problems based on a real situation

Case Incident - ANSWER-A training method in which one problem or issue is presented
for analysis

behavior modelling training - ANSWER-a training method in which trainees observe a
model performing a task and then attempt to imitate the observed behavior

role play - ANSWER-a training method in which trainees are given the opportunity to
practice new behaviors in a safe environment

reverse role play - ANSWER-role plays in which trainees put themselves in another
person's position

multiple role play - ANSWER-groups of trainees acting out various roles

simulations - ANSWER-the use of operating models of physical or social events
designed to represent reality

Computer-based training - ANSWER-Training that is delivered via the computer for the
purpose of teaching job-relevant knowledge and skills

Instructor-led training (ILT) - ANSWER-Training methods that involve an instructor or
facilitator who leads, facilitates, or trains online

Self-Directed Learning (SDL) - ANSWER-A process in which individuals or groups take
the initiative and responsibility for learning and manage their own learning experiences

, Asynchronous - ANSWER-training that is pre-recorded and available to employees at
any time from any location

multimedia training - ANSWER-Computer-based training programs that include text,
graphics, animation, audio, and video

synchronous - ANSWER-training that is live and requires trainees to be at their
computer at a specific time

online and distance education - ANSWER-The use of computer technology and the
internet to deliver educational content and courses

Electronic Performance Support System (EPSS) - ANSWER-A computer-based system
that provides information, advice, and learning experiences to improve performance

Virtual Classroom - ANSWER-A web-based platform to deliver live, instructor-led
training to geographically dispersed learners

video conferencing - ANSWER-Linking an expert or trainer to employees via two-way
television and satellite technology

web conferencing - ANSWER-A live meeting or conference that takes place on the
internet

knowledge sharing - ANSWER-Providing task information and know-how to help and
collaborate with others to solve problems, develop new ideas, or implement policies or
procedures

communities of practice - ANSWER-Groups of employees who share similar concerns
and problems and meet regularly to share their experiences and knowledge, learn from
each other, and identify new approaches for working and solving problems

Generative Learning - ANSWER-A self-initiated and learner-controlled form of
collaborative learning in which individuals in a social network share ideas and
information, and in the process solve problems and create new knowledge.

Mobile learning - ANSWER-The use of mobile or portable technologies across locations
for obtaining information and training

Synthetic Learning Environments (SLEs) - ANSWER-technology-based training media
that augment, replace, create, and. or manage a learner's experience with the world

Training Evaluation - ANSWER-A process to assess the value—the worthiness— of
training programs to employees and to organizations

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