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Wwise 101 Certification Exam Questions and Answers 100% Correct

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Wwise 101 Certification Exam Questions and Answers 100% Correct

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Wwise 101 Certification Exam Questions

and Answers 100% Correct


What button begins the process of populating the log in the Profiler? - ANSWER-Start

Capture




What is a Work Unit? - ANSWER-An XML file that stores settings of your Wwise project.




T/F? The name of an Event object needs to perfectly match the name of its

corresponding game call. - ANSWER-True




Which feature would you use to indicate that you want to play a specific Sound SFX

object when a particular Event is triggered? - ANSWER-Action




Which layout lets you view various information coming from the sound engine while

playing a game in real-time? - ANSWER-Profiler

, In the Designer layout, which view allows you to organize and manage the various

elements of your Wwise project, such as audio objects and events? - ANSWER-Project

Explorer




In the SoundBank layout, what happens when the Generate button is clicked? -

ANSWER-a. SoundBanks for all selected platforms and languages will be generated

b. Assuming at least one SoundBank and language are selected, any referenced audio

files will converted and placed in a folder used by the game.

c. Assuming at least one SoundBank and language are selected, software code used to

carry out your sound design at run-time is generated




Which of the following objects can receive a game call directly from the game engine?

Sound SFX, Event, Action, Work Unit - ANSWER-Event




A collection of views intended to perform a specific task is referred to as a

___________. - ANSWER-Layout




An area, such as the Property Editor is referred to as a - ANSWER-View




Which of the following are not objects in Wwise? Sound SFX, Event, Game Call -

ANSWER-Game Call

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