Wwise 101 Certification Exam Questions
and Answers 100% Correct
What button begins the process of populating the log in the Profiler? - ANSWER-Start
Capture
What is a Work Unit? - ANSWER-An XML file that stores settings of your Wwise project.
T/F? The name of an Event object needs to perfectly match the name of its
corresponding game call. - ANSWER-True
Which feature would you use to indicate that you want to play a specific Sound SFX
object when a particular Event is triggered? - ANSWER-Action
Which layout lets you view various information coming from the sound engine while
playing a game in real-time? - ANSWER-Profiler
, In the Designer layout, which view allows you to organize and manage the various
elements of your Wwise project, such as audio objects and events? - ANSWER-Project
Explorer
In the SoundBank layout, what happens when the Generate button is clicked? -
ANSWER-a. SoundBanks for all selected platforms and languages will be generated
b. Assuming at least one SoundBank and language are selected, any referenced audio
files will converted and placed in a folder used by the game.
c. Assuming at least one SoundBank and language are selected, software code used to
carry out your sound design at run-time is generated
Which of the following objects can receive a game call directly from the game engine?
Sound SFX, Event, Action, Work Unit - ANSWER-Event
A collection of views intended to perform a specific task is referred to as a
___________. - ANSWER-Layout
An area, such as the Property Editor is referred to as a - ANSWER-View
Which of the following are not objects in Wwise? Sound SFX, Event, Game Call -
ANSWER-Game Call
and Answers 100% Correct
What button begins the process of populating the log in the Profiler? - ANSWER-Start
Capture
What is a Work Unit? - ANSWER-An XML file that stores settings of your Wwise project.
T/F? The name of an Event object needs to perfectly match the name of its
corresponding game call. - ANSWER-True
Which feature would you use to indicate that you want to play a specific Sound SFX
object when a particular Event is triggered? - ANSWER-Action
Which layout lets you view various information coming from the sound engine while
playing a game in real-time? - ANSWER-Profiler
, In the Designer layout, which view allows you to organize and manage the various
elements of your Wwise project, such as audio objects and events? - ANSWER-Project
Explorer
In the SoundBank layout, what happens when the Generate button is clicked? -
ANSWER-a. SoundBanks for all selected platforms and languages will be generated
b. Assuming at least one SoundBank and language are selected, any referenced audio
files will converted and placed in a folder used by the game.
c. Assuming at least one SoundBank and language are selected, software code used to
carry out your sound design at run-time is generated
Which of the following objects can receive a game call directly from the game engine?
Sound SFX, Event, Action, Work Unit - ANSWER-Event
A collection of views intended to perform a specific task is referred to as a
___________. - ANSWER-Layout
An area, such as the Property Editor is referred to as a - ANSWER-View
Which of the following are not objects in Wwise? Sound SFX, Event, Game Call -
ANSWER-Game Call