Unit 36 Computer Game Platforms and Technologies

PEARSON (PEARSON)

Here are the best resources to pass Unit 36 Computer Game Platforms and Technologies. Find Unit 36 Computer Game Platforms and Technologies study guides, notes, assignments, and much more.

All 12 results

Sort by

U36 A3 Criteria U36 A3 Criteria
  • U36 A3 Criteria

  • Summary • 4 pages • 2017
  • Available in package deal
  • This is the criteria/brief for unit 36 - computer game platforms, including P4, M4, and D4.
    (1)
  • Free
  • 6x sold
  • + learn more
Unit 36 - P1, M1, D1 - Evolution of Video Game Platforms Unit 36 - P1, M1, D1 - Evolution of Video Game Platforms
  • Unit 36 - P1, M1, D1 - Evolution of Video Game Platforms

  • Essay • 18 pages • 2017
  • Available in package deal
  • This is P1, M1, and D1 of Unit 36 - Computer game platforms, this covers the evolution of arcade machines, gaming consoles, portable gaming, mobile gaming, and PC gaming in a timeline order. This document does not include Television as my teachers find it irrelevant and out of date in modern gaming.
    (11)
  • $6.18
  • 21x sold
  • + learn more
U36 A1 Criteria
  • U36 A1 Criteria

  • Summary • 4 pages • 2017
  • Available in package deal
  • This is a criteria/brief for unit 36 - computer game platforms, including P1, M1, and D1 for the evolution of video game platforms.
    (1)
  • Free
  • 6x sold
  • + learn more
Unit 36 - P2, P3, M2, M3, D2, D3 - Hardware & Software of Gaming Platforms
  • Unit 36 - P2, P3, M2, M3, D2, D3 - Hardware & Software of Gaming Platforms

  • Essay • 12 pages • 2017
  • Available in package deal
  • This is P2, M2, D2, P3, M3, and D4 of Unit 36 - Computer game platforms, this extensive essay covers everything in the specification for the hardware and software of computer game platforms and how they work.
    (13)
  • $5.50
  • 22x sold
  • + learn more