CHSOS dictionary 100% Correct Deffinitions
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Terms in this set (173)
In health care simulation, professional and/or amateur
people trained to reproduce the components of real
clinical experience, especially involving
Actor
communication between health professionals and
patients or colleagues (Australian Society for
Simulation in Healthcare).
• A method of debriefing in which an observer states
what was observed or performed in a simulation
activity (advocacy) or shares critical or appreciative
insights about it explicitly (advocacy) and then asks
the learners for an explanation of their thoughts or
Advocacy and Inquiry
actions (inquiry)(Rudolph et al, 2007).
• Inquiry seeks to learn what others think, know, want,
or feel; whereas advocacy includes statements that
communicate what an individual thinks, knows, wants
or feels (Bolman & Deal, 2013).
, A method of debriefing in which an observer states
what was observed or performed in a simulation
activity (advocacy) or shares critical or appreciative
insights about it explicitly (advocacy) and then asks
the learners for an explanation of their thoughts or
Advocacy and Inquiry
actions (inquiry)(Rudolph et al, 2007).
• Inquiry seeks to learn what others think, know, want,
or feel; whereas advocacy includes statements that
communicate what an individual thinks, knows, wants
or feels (Bolman & Deal, 2013).
• Alpha- early testing of a product by the developers
or programmers, but not by potential users. The
purpose of alpha-testing is to find and resolve as
many 'bugs' or problems in the software that were
unanticipated during the design and development.
Alpha and Beta Testing
(Lee-Jayaram et al, 2019)
• Beta - early testing of a software, program,
simulation, or game, by potential users. The purpose
of beta-testing is identical to alpha-testing. (Lee-
Jayaram et al, 2019)
A system of computerized data-gathering and
prediction that models human behavior and decision-
making with minimal human intervention. In healthcare
simulation, AI often refers to underlying programming
that provides physiological or systembased algorithm
changes based on inputs from users and learners.
Artificial Intelligence (AI)
Often paired with machine learning, in which the
software is programmed to alter algorithms and
predictions based on observed data and results
without human intervention. Virtual patients use
artificial intelligence to react appropriately to the user
or learner. (Bennett and Hauser, 2013)
, Refers to processes that provide information about or
feedback about individual participants, groups, or
programs. Specifically, assessment refers to
observations of progress related to knowledge, skills,
and attitudes (KSA). Findings of assessment are used
to improve future outcomes (Scheckel, 2016; INACSL
Standards Committee, 2016c, pp. S39-S40). • Involves
measurement of the KSAs which can be recorded
(Levine, DeMaria, Schwartz, & Sim, 2014).
Formative - a type of assessment (sometimes called
an evaluation) "wherein the facilitator's focus is on the
participant's progress toward goal attainment through
preset criteria; a process for an individual or group
engaged in a simulation activity for the purpose of
providing constructive feedback for that individual or
group to improve (National League for Nursing
Simulation Innovation Resource Center [NLN-SIRC],
2013; Scheckel, 2016)" (INACSL Standards Committee,
2016c, p.S41).
Assessment
Often completed at the same time as the instruction
(Hamdorf & Davies, 2016), development of the
individual is the focus for the simulation
objectives/outcomes to be reached (INACSL
Standards Committee, 2016c). • Summative - a type of
assessment (sometimes called an evaluation) "at the
end of a learning period or at a discrete point in time
in which participants are provided with feedback
about their achievement of outcome through preset
criteria; a process for determining the competence of
a participant engaged in healthcare activity. The
assessment of achievement of outcome criteria may
be associated with an assigned grade (NLN-SIRC,
2013; Scheckel, 2016)" (INACSL Standards Committee,
2016c, p. S41).
Performance of the individual is compared to a
specific standard (Hamdorf & Davies, 2016). • High-
, stakes - a type of assessment (sometimes called an
evaluation) "associated with a simulation activity
• A person who performs assessment of individuals
according to pre-established criteria.
Assessor • Assessors must have specific and substantial training,
expertise, and competency in assessment
(Dictionary.com).
A type of virtual reality in which synthetic stimuli are
superimposed on real-world objects, usually to make
information that is otherwise imperceptible to human
senses perceptible (M&S Glossary). • A technology
that overlays digital computer-generated information
on objects or places in the real world for the purpose
of enhancing the user experience. • The combination
Augmented Reality of reality and overlay of digital information designed
to enhance the learning process. • A spectrum of
mixed-reality simulation that is part way between the
real world and the virtual world. • A form of virtual
reality that includes head-mounted displays, overlays
of computer screens, wearable computers, or displays
projected onto humans and manikins (D.R. Berryman
et al; M. Bajura et al; H. Fuchs et al).
Save
Terms in this set (173)
In health care simulation, professional and/or amateur
people trained to reproduce the components of real
clinical experience, especially involving
Actor
communication between health professionals and
patients or colleagues (Australian Society for
Simulation in Healthcare).
• A method of debriefing in which an observer states
what was observed or performed in a simulation
activity (advocacy) or shares critical or appreciative
insights about it explicitly (advocacy) and then asks
the learners for an explanation of their thoughts or
Advocacy and Inquiry
actions (inquiry)(Rudolph et al, 2007).
• Inquiry seeks to learn what others think, know, want,
or feel; whereas advocacy includes statements that
communicate what an individual thinks, knows, wants
or feels (Bolman & Deal, 2013).
, A method of debriefing in which an observer states
what was observed or performed in a simulation
activity (advocacy) or shares critical or appreciative
insights about it explicitly (advocacy) and then asks
the learners for an explanation of their thoughts or
Advocacy and Inquiry
actions (inquiry)(Rudolph et al, 2007).
• Inquiry seeks to learn what others think, know, want,
or feel; whereas advocacy includes statements that
communicate what an individual thinks, knows, wants
or feels (Bolman & Deal, 2013).
• Alpha- early testing of a product by the developers
or programmers, but not by potential users. The
purpose of alpha-testing is to find and resolve as
many 'bugs' or problems in the software that were
unanticipated during the design and development.
Alpha and Beta Testing
(Lee-Jayaram et al, 2019)
• Beta - early testing of a software, program,
simulation, or game, by potential users. The purpose
of beta-testing is identical to alpha-testing. (Lee-
Jayaram et al, 2019)
A system of computerized data-gathering and
prediction that models human behavior and decision-
making with minimal human intervention. In healthcare
simulation, AI often refers to underlying programming
that provides physiological or systembased algorithm
changes based on inputs from users and learners.
Artificial Intelligence (AI)
Often paired with machine learning, in which the
software is programmed to alter algorithms and
predictions based on observed data and results
without human intervention. Virtual patients use
artificial intelligence to react appropriately to the user
or learner. (Bennett and Hauser, 2013)
, Refers to processes that provide information about or
feedback about individual participants, groups, or
programs. Specifically, assessment refers to
observations of progress related to knowledge, skills,
and attitudes (KSA). Findings of assessment are used
to improve future outcomes (Scheckel, 2016; INACSL
Standards Committee, 2016c, pp. S39-S40). • Involves
measurement of the KSAs which can be recorded
(Levine, DeMaria, Schwartz, & Sim, 2014).
Formative - a type of assessment (sometimes called
an evaluation) "wherein the facilitator's focus is on the
participant's progress toward goal attainment through
preset criteria; a process for an individual or group
engaged in a simulation activity for the purpose of
providing constructive feedback for that individual or
group to improve (National League for Nursing
Simulation Innovation Resource Center [NLN-SIRC],
2013; Scheckel, 2016)" (INACSL Standards Committee,
2016c, p.S41).
Assessment
Often completed at the same time as the instruction
(Hamdorf & Davies, 2016), development of the
individual is the focus for the simulation
objectives/outcomes to be reached (INACSL
Standards Committee, 2016c). • Summative - a type of
assessment (sometimes called an evaluation) "at the
end of a learning period or at a discrete point in time
in which participants are provided with feedback
about their achievement of outcome through preset
criteria; a process for determining the competence of
a participant engaged in healthcare activity. The
assessment of achievement of outcome criteria may
be associated with an assigned grade (NLN-SIRC,
2013; Scheckel, 2016)" (INACSL Standards Committee,
2016c, p. S41).
Performance of the individual is compared to a
specific standard (Hamdorf & Davies, 2016). • High-
, stakes - a type of assessment (sometimes called an
evaluation) "associated with a simulation activity
• A person who performs assessment of individuals
according to pre-established criteria.
Assessor • Assessors must have specific and substantial training,
expertise, and competency in assessment
(Dictionary.com).
A type of virtual reality in which synthetic stimuli are
superimposed on real-world objects, usually to make
information that is otherwise imperceptible to human
senses perceptible (M&S Glossary). • A technology
that overlays digital computer-generated information
on objects or places in the real world for the purpose
of enhancing the user experience. • The combination
Augmented Reality of reality and overlay of digital information designed
to enhance the learning process. • A spectrum of
mixed-reality simulation that is part way between the
real world and the virtual world. • A form of virtual
reality that includes head-mounted displays, overlays
of computer screens, wearable computers, or displays
projected onto humans and manikins (D.R. Berryman
et al; M. Bajura et al; H. Fuchs et al).