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Models based on the time-dependent partial differential equations of fluid
mechanics and thermodynamics
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1 Simulation 2 Game Engine
3 meteorological models 4 entity
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Terms in this set (53)
a model of a complex system and the experimental
Simulation
manipulation of the model to observe the results
Model An abstraction of a real system.
, -Treats time as continuous
-Expresses changes in terms of a set of differential
Continuous Simulation equations that reflect the relationships among the set of
characteristics
-Meteorological models fall into this category
Discrete Event Simulation made up of entities, attributes and events
the representation of some object in the real system
entity
that must be explicitly defined
attribute some characteristics of a particular entity
event an interaction between entities
what is discrete event best a model that represents interacting objects
describe
A discrete-event model that uses random numbers to
queuing system
represent the arrival and duration of events
Models based on the time-dependent partial
meteorological models differential equations of fluid mechanics and
thermodynamics
originally the language of communications for
graphics
engineers, designers, and architects
a system that uses computers with advanced graphics
Computer-Aided Design
hardware and software to create precision drawings or
(CAD)
technical illustrations
they type of interactions and experiences a player has
GamePlay
during the game
Game Engine A software system within which games can be created
Imperative Paradigm Program describes the processing
Declarative Paradigm Program describes the results
- Procedural
Imperative
- Object-oriented model
Procedural Imperative Characterized by sequential instructions
Paradigms - Fortran, C, C++
program consists of a set of objects and the interactions
Object-oriented model
among the objects
Imperative Paradigms
- Python, Java, Smalltalk, Simula