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Wwise 101 Certification 2025 – Complete Guide to Audiokinetic
Wwise Fundamentals, Training, and Practice Exam
Prepare for the Wwise 101 Certification 2025 with this complete study and practice guide.
Learn interactive audio design, sound integration, project setup, and Wwise fundamentals
to master Audiokinetic’s leading game audio middleware and earn your official certification.
• Wwise 101 Certification
• Audiokinetic Wwise course
• Wwise fundamentals training
• Wwise 101 practice exam
This type of panning plays the sound using static volume and pan values, regardless of the game objects
relationship to the listener position? - ANSWER-2D
T/F In the 3D User-Defined Panner crew, Wwise always sets the default length of a new path to five
seconds, regardless of the corresponding audio files duration - ANSWER-False
What allows you to apply various types of settings that you intend to use often or on multiple objects as
you build your project? - ANSWER-ShareSets
What type of distance measurement is used for the X axis in the attenuation view? - ANSWER-Units
defined by the game
This type of panning plays the sound using volume and pan values that are derived by comparing the
game object's position relative to the listener position - ANSWER-3D Game Defined
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Cone Attenuation provides a way to automatically adjust volume and Low/High-pass Filter settings based
on... - ANSWER-The direction the emitter is facing
According to this screenshot, which bus will be attenuated by the ducking feature? - ANSWER-The SFX
Bus
What does the render button do? - ANSWER-It designates the effects are to be printed to the audio files
upon sound bank generation
Which of the following best describes the audio signal flow of an Actor-Mixer container? - ANSWER-The
voice volume control serves as an offset to the voice volume controls of all contained objects, but no
audio signals actually pass through the Actor-Mixer object
Which best describes the unique capabilities of an Auxiliary Bus? - ANSWER-A bus which allows Effects to
be applied to any incoming audio signals
What purpose do the Prev. and Next buttons do for an effect? - ANSWER-It's a way of scrolling through
all available presets for your current plugin
Which feature is best suited for when you wish to affect sounds on a global scale, such as when the
player exits to a menu? - ANSWER-State
Which feature is best suited for when you wish to change sounds related to a specific game object based
on a variable such as the surface a character is walking on? - ANSWER-Switch
Where do you define RTPC types and values? - ANSWER-In the Project Explorer's Game Syncs tab, add a
Game Parameter to a Work Unit in the Game Parameters folder
What does RTPC stand for? - ANSWER-Real Time Parameter Control
Which tab in the Project Explorer view allows you to create Switch Groups and Game States? - ANSWER-
Game Sync
Wwise 101 Certification 2025 – Complete Guide to Audiokinetic
Wwise Fundamentals, Training, and Practice Exam
Prepare for the Wwise 101 Certification 2025 with this complete study and practice guide.
Learn interactive audio design, sound integration, project setup, and Wwise fundamentals
to master Audiokinetic’s leading game audio middleware and earn your official certification.
• Wwise 101 Certification
• Audiokinetic Wwise course
• Wwise fundamentals training
• Wwise 101 practice exam
This type of panning plays the sound using static volume and pan values, regardless of the game objects
relationship to the listener position? - ANSWER-2D
T/F In the 3D User-Defined Panner crew, Wwise always sets the default length of a new path to five
seconds, regardless of the corresponding audio files duration - ANSWER-False
What allows you to apply various types of settings that you intend to use often or on multiple objects as
you build your project? - ANSWER-ShareSets
What type of distance measurement is used for the X axis in the attenuation view? - ANSWER-Units
defined by the game
This type of panning plays the sound using volume and pan values that are derived by comparing the
game object's position relative to the listener position - ANSWER-3D Game Defined
, 2|Page
Cone Attenuation provides a way to automatically adjust volume and Low/High-pass Filter settings based
on... - ANSWER-The direction the emitter is facing
According to this screenshot, which bus will be attenuated by the ducking feature? - ANSWER-The SFX
Bus
What does the render button do? - ANSWER-It designates the effects are to be printed to the audio files
upon sound bank generation
Which of the following best describes the audio signal flow of an Actor-Mixer container? - ANSWER-The
voice volume control serves as an offset to the voice volume controls of all contained objects, but no
audio signals actually pass through the Actor-Mixer object
Which best describes the unique capabilities of an Auxiliary Bus? - ANSWER-A bus which allows Effects to
be applied to any incoming audio signals
What purpose do the Prev. and Next buttons do for an effect? - ANSWER-It's a way of scrolling through
all available presets for your current plugin
Which feature is best suited for when you wish to affect sounds on a global scale, such as when the
player exits to a menu? - ANSWER-State
Which feature is best suited for when you wish to change sounds related to a specific game object based
on a variable such as the surface a character is walking on? - ANSWER-Switch
Where do you define RTPC types and values? - ANSWER-In the Project Explorer's Game Syncs tab, add a
Game Parameter to a Work Unit in the Game Parameters folder
What does RTPC stand for? - ANSWER-Real Time Parameter Control
Which tab in the Project Explorer view allows you to create Switch Groups and Game States? - ANSWER-
Game Sync