Mr. Donnan 3ds Max certification prep
Study online at https://quizlet.com/_hq9gw8
1. Spline: A type of curve that is interpolated between two endpoints and two or more tangent vectors
2. Segment: The portion of a NURBS point curve between two of its control points, or the portion of a spline
between two vertices. (NURBS CV curves don't have these, as their control vertices don't lie on the curve. )
3. A. Vectors (Vector Handles): Multiple choice:
Secondary control points (green boxes) connected to vertices on a spline or patch object. They are also referred to as
handles.
A. Vectors (Vector Handles)
B. Lock Tangents
C. Incoming tangent
D. Outgoing tangent
4. B. Lock Tangents: Multiple choice:
Lets you manipulate handles of multiple vertices simultaneously.
A. Vectors (Vector Handles)
B. Lock Tangents
C. Incoming tangent
D. Outgoing tangent
5. C. Incoming tangent: Multiple choice:
Tangent on the left of the key vertex
A. Vectors (Vector Handles)
B. Lock Tangents
C. Incoming tangent
D. Outgoing tangent
6. D. Outgoing tangent: Multiple choice:
Tangent on the right of the key vertex
A. Vectors (Vector Handles)
, Mr. Donnan 3ds Max certification prep
Study online at https://quizlet.com/_hq9gw8
B. Lock Tangents
C. Incoming tangent
D. Outgoing tangent
7. Green squares: Fill in the blank:
Vector handles are visible as small ________ when you select a vertex.
8. A. Corner: Multiple choice:
Allows the segments on either side of the vertex to be at any angle
A. Corner
B. Smooth
C. Bezier
D. Bezier Corner
9. B. Smooth: Multiple choice:
Forces the segments into a smooth curve tangent to the vertex
A. Corner
B. Smooth
C. Bezier
D. Bezier Corner
10. C. Bezier: Multiple choice:
Provides handles, but forces the segments into a tangent through the vertex
A. Corner
B. Smooth
C. Bezier
D. Bezier Corner
11. D. Bezier Corner: Multiple choice:
Provides handles, allows the segments on either side of the vertex to be any angle
Study online at https://quizlet.com/_hq9gw8
1. Spline: A type of curve that is interpolated between two endpoints and two or more tangent vectors
2. Segment: The portion of a NURBS point curve between two of its control points, or the portion of a spline
between two vertices. (NURBS CV curves don't have these, as their control vertices don't lie on the curve. )
3. A. Vectors (Vector Handles): Multiple choice:
Secondary control points (green boxes) connected to vertices on a spline or patch object. They are also referred to as
handles.
A. Vectors (Vector Handles)
B. Lock Tangents
C. Incoming tangent
D. Outgoing tangent
4. B. Lock Tangents: Multiple choice:
Lets you manipulate handles of multiple vertices simultaneously.
A. Vectors (Vector Handles)
B. Lock Tangents
C. Incoming tangent
D. Outgoing tangent
5. C. Incoming tangent: Multiple choice:
Tangent on the left of the key vertex
A. Vectors (Vector Handles)
B. Lock Tangents
C. Incoming tangent
D. Outgoing tangent
6. D. Outgoing tangent: Multiple choice:
Tangent on the right of the key vertex
A. Vectors (Vector Handles)
, Mr. Donnan 3ds Max certification prep
Study online at https://quizlet.com/_hq9gw8
B. Lock Tangents
C. Incoming tangent
D. Outgoing tangent
7. Green squares: Fill in the blank:
Vector handles are visible as small ________ when you select a vertex.
8. A. Corner: Multiple choice:
Allows the segments on either side of the vertex to be at any angle
A. Corner
B. Smooth
C. Bezier
D. Bezier Corner
9. B. Smooth: Multiple choice:
Forces the segments into a smooth curve tangent to the vertex
A. Corner
B. Smooth
C. Bezier
D. Bezier Corner
10. C. Bezier: Multiple choice:
Provides handles, but forces the segments into a tangent through the vertex
A. Corner
B. Smooth
C. Bezier
D. Bezier Corner
11. D. Bezier Corner: Multiple choice:
Provides handles, allows the segments on either side of the vertex to be any angle