ADDIE Model |\
A systematic instructional design process with phases: Analysis,
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Design, Development, Implementation, Evaluation.
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Successive Approximation Model (SAM) |\ |\ |\
An agile instructional design model involving iterative design and
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collaboration with subject matter experts.
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Prototyping
Creating a preliminary version of a product to gather feedback
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and make necessary improvements.
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Alpha testing |\
Testing a product internally before full release to identify and
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address issues. |\
Human Centered Design |\ |\
Approach focusing on designing products/services around the
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needs and preferences of users.
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Interactive Learning Activities |\ |\
Engaging educational tasks like quizzes and virtual conversations
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to enhance learning.
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Inclusivity and Accessibility |\ |\
Design principle ensuring all users have equal access to learning
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materials and assessments. |\ |\
Role-playing Exercises |\
Simulations where participants act out scenarios to enhance |\ |\ |\ |\ |\ |\ |\ |\
practical skills. |\
,Design Thinking |\
A problem-solving approach emphasizing empathy, ideation, and
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prototyping.
Empathy
Understanding and sharing the feelings of others to design |\ |\ |\ |\ |\ |\ |\ |\ |\
solutions that meet their needs. |\ |\ |\ |\
Water Filtration Systems
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Devices designed to purify water for consumption by removing
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contaminants.
Learning Objectives |\
Specific, measurable goals that define what learners should be
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able to do after completing a learning activity.
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Target Audience |\
Specific group of people for whom a product or message is
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intended.
Course Content |\
The material comprising an educational course, including lessons,
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readings, and assessments.
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User Interface |\
The visual elements of a software or product through which users
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interact.
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Iterative Design |\
A design approach involving cycles of prototyping, testing, and
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refining to improve a product. |\ |\ |\ |\
Subject Matter Experts (SMEs) |\ |\ |\
Individuals with specialized knowledge in a particular field who
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provide expertise during project development.
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, Training Approach |\
The method or strategy used to deliver instruction and facilitate
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learning.
Instructional Designer |\
Professional responsible for creating educational content and
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experiences.
Course Duration |\
The length of time required to complete an educational course or
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program.
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Visual Design Elements
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The aesthetic components of a design, such as layout, color, and
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typography.
Training Program |\
A structured set of activities designed to teach specific skills or
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knowledge.
Analysis Phase |\
Initial stage of instructional design involving needs assessment
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and goal setting.
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Evaluation Phase |\
Final stage of instructional design focusing on assessing the
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effectiveness of the learning experience. |\ |\ |\ |\
Pedagogy
Traditional teaching method for younger students, often involving
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direct instruction and structured lessons.
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Andragogy
Teaching method tailored for adult learners, emphasizing real-life
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applicability and self-directed learning. |\ |\ |\