"Personas" in consumer profiling
A. Are no longer real people, however they represent them during the layout method.
B. Are hypothetical archetypes of actual users
C. Are defined with full-size rigor and precision.
D. All of the above - ANS-d
A cursor is often used in an interface to:
a) Distinguish modes
b) Make an interface visually appealing
c) Provide feedback to users
d) A and C - ANS-d
A person can react to an auditory sign quicker than a visual signal - ANS-F
A toolbar seldom offers usually used capabilities - ANS-F
According to Fitt's law
a) The time taken to hit a target is characteristic of the scale of the goal and the gap
that must be moved.
B) The time taken to hit a target is function of the shape of the goal and the gap
that must be moved.
C) The time taken to hit a target is a function of the color of the target and the
distance that must be moved.
D) The time taken to hit a target is feature of the evaluation of the goal and the
distance that must be moved. - ANS-a
Buttons are individual and isolated areas inside a show that may be selected by using the
person to navigate. - ANS-F
Customers are always customers. - ANS-F
DIalog boxes are records windows utilized by the system to bring the user's interest to facts.
- ANS-T
Emotion includes
a) Cognitive responses to stimuli
b) Both cognitive and bodily responses to stimuli
c) Physical responses to stimuli
d) none of the above - ANS-b
For higher usability of an interface, it's far without a doubt critical to use conversation
containers in an
interface:
, a) To bring the person's interest to vital statistics
b) To invoke a subdialog
among customers and the structures for a particular mission
c) To tell customers of an blunders or caution
d) All of the above - ANS-d
Functionality and value are essential components of product improvement - ANS-T
HCI implements our know-how of pc structures and laptop programming to provide wealthy
capability for the users - ANS-True
HCI is a subject concerned with the design, assessment and implementation of an
interactive computing system for human use and the have a look at of fundamental
phenomena surrounding them. - ANS-T
If coloration is utilized in an interface as a trademark: - ANS-a) It should now not be the only
cue
If we find out that an interface is leading to mistakes, it's miles important to understand
whether
they're:
a) Intuitive or deliberate mistakes
b) Simple or complicated mistakes
c) Reliable and accurate errors
d) Slips or errors - ANS-d
If we recognize that an item is a selected length, we are able to perceive it as that length no
matter how far it's far from us - ANS-True
In a menu pushed interface, the options are seen consequently: - ANS-a) Interface relies
extra on popularity.
In cognitive ergonomics, the focal point is on humans at paintings and it concentrates on the
physical factors of labor and human abilties inclusive of force, posture, and repetition. -
ANS-False
In wellknown a consumer-pleasant interface is a product this is handiest visually attractive -
ANS-F
In order to create interfaces that fit the requirement of actual users we need to better
apprehend new coding ideas. - ANS-False
In consumer centered layout we need to are expecting consumer's desires via advertising
reviews. - ANS-False
ISO 9241 defines
a) Usabillity as effectiveness, efficiency, and delight with which customers