CORRECT ANSWERS GRADED A+ GUARANTEED 100% PASS
What button begins the process of populating the log in the Profiler? - (answer)Start Capture
What is a Work Unit? - (answer)An XML file that stores settings of your Wwise project.
T/F? The name of an Event object needs to perfectly match the name of its corresponding game call. -
(answer)True
In the SoundBank layout, what happens when the Generate button is clicked? - (answer)a. SoundBanks
for all selected platforms and languages will be generated
b. Assuming at least one SoundBank and language are selected, any referenced audio files will converted
and placed in a folder used by the game.
c. Assuming at least one SoundBank and language are selected, software code used to carry out your
sound design at run-time is generated
Which of the following objects can receive a game call directly from the game engine? Sound SFX, Event,
Action, Work Unit - (answer)Event
A collection of views intended to perform a specific task is referred to as a ___________. -
(answer)Layout
An area, such as the Property Editor is referred to as a - (answer)View
Which feature would you use to indicate that you want to play a specific Sound SFX object when a
particular Event is triggered? - (answer)Action
Which layout lets you view various information coming from the sound engine while playing a game in
real-time? - (answer)Profiler
In the Designer layout, which view allows you to organize and manage the various elements of your
Wwise project, such as audio objects and events? - (answer)Project Explorer
, WWISE 101 CERTIFICATION FINAL EXAM NEWEST ACTUAL REAL EXAM QUESTIONS AND
CORRECT ANSWERS GRADED A+ GUARANTEED 100% PASS
Which of the following are not objects in Wwise? Sound SFX, Event, Game Call - (answer)Game Call
What button within the Wwise interface allows you to configure a connection to a game being played
locally or over a network? - (answer)Remote
How are audio files placed into the final build of a game? - (answer)Drag events to the soundbank and
when the SoundBank is generated any audio files needed to play those events will automatically be
copied to the appropriate folders.
What is the default keyboard shortcut to import audio? - (answer)Shift + I
What happens if you drag a folder from the operating system's file manager directly into the Actor-
Mixer Hierarchy? - (answer)The audio files within the folder will be imported with the option of creating
a parent container for them
What does the pin icon in a window do? - (answer)It prevents the contents of that view from being
changed when other objects are selected.
How can you open the Wwise help menu? - (answer)a. Click the Help menu and choose Wwise Help.
b. Click on the question mark in the title bar of any view.
c. Press the F1 key.
If you use the same audio file for multiple purposes, what is the benefit of duplicating the files
corresponding Sound SFX object, instead of importing another copy of the original audio file? -
(answer)The duplicated Sound SFX object will reference a single original audio file, therefore less
memory in the game.
Which of the following views feature the pin icon?
Transport View, Event Viewer, Property Editor, Event Editor - (answer)Transport View