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Exam (elaborations)

Beginning Programming All-in-One | 7 Books in 1 | Learn Coding Made Easy

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Kickstart your journey into programming with the Beginning Programming All-in-One guide by Academic Hub. This all-inclusive resource combines 7 mini-books in one volume, designed to help beginners master the fundamentals of coding, problem-solving, and application development. Covers Multiple Languages & Tools – Learn the basics of Python, Java, C++, JavaScript, and more. Step-by-Step Explanations – Clear, accessible lessons designed for first-time coders. Hands-On Practice – Exercises, examples, and real-world projects to build coding confidence. Essential Topics in One Place – Includes programming logic, web development, databases, object-oriented programming, and debugging. Updated for Modern Programming Needs – Aligned with today’s tools, software, and industry practices. Whether you’re a student, career changer, or hobbyist, this 7-in-1 learning resource equips you with everything you need to start coding and keep learning with confidence. beginning programming all in one, learn coding for beginners, programming book for dummies, beginner coding guide 2025, all in one programming book, academic hub programming, python java c++ javascript basics, coding logic for beginners, computer programming starter guide, how to learn coding step by step, programming all in one 7 books, learn programming easy, programming projects for beginners, beginner coding exercises, coding fundamentals book, start programming 2025 edition, programming logic made simple, all in one coding resource, learn programming with examples, beginning programming academic hub

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Institution
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Institution
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Uploaded on
September 28, 2025
Number of pages
800
Written in
2025/2026
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Exam (elaborations)
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,Contents at a Glance
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Book 1: Getting Started with Programming . . . . . . . . . . . . . . . . . . 5
CHAPTER 1: Getting Started Programming a Computer . . . . . . . . . . . . . . . . . . . . . . . . . 7
CHAPTER 2: Different Methods for Writing Programs . . . . . . . . . . . . . . . . . . . . . . . . . . 29
CHAPTER 3: Types of Programming Languages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
CHAPTER 4: Programming Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77

Book 2: Programming Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
CHAPTER 1: How Programs Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
CHAPTER 2: Variables, Data Types, and Constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
CHAPTER 3: Manipulating Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
CHAPTER 4: Making Decisions by Branching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
CHAPTER 5: Repeating Commands by Looping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
CHAPTER 6: Breaking a Large Program into Subprograms . . . . . . . . . . . . . . . . . . . . . 197
CHAPTER 7: Breaking a Large Program into Objects . . . . . . . . . . . . . . . . . . . . . . . . . . 215
CHAPTER 8: Reading and Saving Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
CHAPTER 9: Documenting Your Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
CHAPTER 10: Principles of User Interface Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
CHAPTER 11: Debugging and Testing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297

Book 3: Data Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
CHAPTER 1: Structures and Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
CHAPTER 2: Sets and Linked Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
CHAPTER 3: Collections and Dictionaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
CHAPTER 4: Stacks, Queues, and Deques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
CHAPTER 5: Graphs and Trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381

Book 4: Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
CHAPTER 1: Sorting Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
CHAPTER 2: Searching Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
CHAPTER 3: String Searching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
CHAPTER 4: Data Compression Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
CHAPTER 5: Encryption Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451

,Book 5: Web Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469
CHAPTER 1: HyperText Markup Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 471
CHAPTER 2: CSS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487
CHAPTER 3: JavaScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
CHAPTER 4: PHP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509
CHAPTER 5: Ruby . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523

Book 6: Programming Language Syntax . . . . . . . . . . . . . . . . . . . . . 537
CHAPTER 1: C and C++ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 539
CHAPTER 2: Java and C# . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557
CHAPTER 3: Perl and Python . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 577
CHAPTER 4: Kotlin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 595
CHAPTER 5: Swift and SwiftUI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 613
CHAPTER 6: Flutter and Dart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 637

Book 7: Applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 657
CHAPTER 1: Database Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 659
CHAPTER 2: Bioinformatics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 675
CHAPTER 3: Computer Security . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 685
CHAPTER 4: Artificial Intelligence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 699
CHAPTER 5: Mobile and Wearable Computing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 711
CHAPTER 6: Game Engines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 721
CHAPTER 7: The Future of Computer Programming . . . . . . . . . . . . . . . . . . . . . . . . . . 731

Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 747

, Table of Contents
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
About This Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Foolish Assumptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Icons Used in This Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Beyond the Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Where to Go from Here . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

BOOK 1: GETTING STARTED WITH PROGRAMMING . . . . . . . . 5
CHAPTER 1: Getting Started Programming a Computer . . . . . . . . . . 7
How Computer Programming Works . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Identifying the problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Defining the steps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
The History of Computer Programming . . . . . . . . . . . . . . . . . . . . . . . . .10
Talking to a processor in machine language . . . . . . . . . . . . . . . . . . .11
Using assembly language as a shortcut to machine language . . . .12
Hiding the details of a computer with a high-level language . . . . .15
Combining the best of both worlds with the
C programming language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Weighing the pros and cons of programming languages . . . . . . . .16
Figuring Out Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Desire beats technical training every time . . . . . . . . . . . . . . . . . . . .19
Picking a computer and an operating system . . . . . . . . . . . . . . . . . .19
Writing programs with an editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Converting source code with an assembler or compiler . . . . . . . . .23
Translating source code with an interpreter . . . . . . . . . . . . . . . . . . .25
Combining a compiler with an interpreter to create p-code . . . . .25
Taking the time to understand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26

CHAPTER 2: Different Methods for Writing Programs . . . . . . . . . . . . 29
Spaghetti Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Structured Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
The three parts of structured programming . . . . . . . . . . . . . . . . . . .34
Top-down programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Event-Driven Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
Designing a user interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Writing event handlers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Writing your program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
Object-Oriented Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
Isolating data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Simplifying modifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47



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