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Exam (elaborations)

MIS 460 - Project Management - Final Exam Questions and Answers Already Passed Latest Update

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MIS 460 - Project Management - Final Exam Questions and Answers Already Passed Latest Update Deming - Rebuilding Japan and 14 points for management Juran - Quality control handbook and 10 steps to quality improvement Crosby - Quality is free and organization strive for zero defects Ishikawa - Concepts of quality circles and pioneered use of cause-and-effect diagrams Taguchi - Optimizing the process of engineering experiments Feigenbaum - Concept of total quality control Six Sigma - System for achieving, sustaining, and maximizing business success. driven by customer needs, disciplined use of facts, data, and statistical analysis, and diligent attention to managing, improving and reinventing the business process Six Sigma Projects - Need quality problem or gap between current and desired performance Clearly understood Problem Solution should not be predetermined DMAIC - Define problem/opportunity Measure are defined Analyze details Improve on the problem Control and track the solution Benchmarking - Generates ideas for quality improvements by comparing specific project practices or product characteristics to those of other projects or products within or outside the performing organization Rework - Action taken to bring rejected items into compliance with product requirements, specifications, other stakeholder expectations Defect - Any instance in which the product or service fails to meet customer requirements Intrinsic Motivation - Causes people to participate in an activity for their own enjoyment Extrinsic Motivation - Causes people to do something for a reward or to avoid penalty McClelland's Acquired Needs Theory - Specific needs are acquired or learned over time and shaped by life experiences Achievement (nAch) - Achievers like challenging projects with achievable goals and lots of feedback Affiliation (nAff) - People with high nAff desire harmonious relationships and need to feel accepted by others, so managers should try to create a cooperative work environment for them Power (nPow) - People with a need for power desire either personal power (not good) or institutional power (good for the organization). McGregor's Theory X - Assumes workers dislike and avoid work, so managers must use coercion, threats and various control schemes to get workers to meet objectives McGregor's Theory Y - Assumes individuals consider work as natural as play or rest and enjoy the satisfaction of esteem and self-actualization needs Ouchi's Theory Z - Based on the Japanese approach to motivating workers, emphasizing trust, quality, collective decision making, and cultural values Tuckman Model of Team Development - Forming Storming Norming Performing Adjourning Resource Loading - Refers to the amount of individual resources that a schedule requires during specific time periods Resource Leveling - A technique for resolving resource conflicts by delaying tasks Coercive Power - Using punishment, threats, or other negative approaches to get people to do things they do not want to do Legitimate Power - Getting people to do things based on a position of authority Expert Power - Using one's personal knowledge and expertise to get people to change their behavior Reward Power - Using incentives to induce people to do things Referent Power - Getting others to do things based on a person's own charisma Rapport - A relation of harmony, conformity, accord, or affinity

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MIS 460 - Project Management
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MIS 460 - Project Management

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Uploaded on
September 27, 2025
Number of pages
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Written in
2025/2026
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MIS 460 - Project Management - Final Exam Questions and Answers Already Passed Latest
Update 2025-2026

Deming - Rebuilding Japan and 14 points for management

Juran - Quality control handbook and 10 steps to quality improvement

Crosby - Quality is free and organization strive for zero defects

Ishikawa - Concepts of quality circles and pioneered use of cause-and-effect diagrams

Taguchi - Optimizing the process of engineering experiments

Feigenbaum - Concept of total quality control

Six Sigma - System for achieving, sustaining, and maximizing business success. driven by
customer needs, disciplined use of facts, data, and statistical analysis, and diligent attention to
managing, improving and reinventing the business process

Six Sigma Projects - Need quality problem or gap between current and desired performance

Clearly understood Problem

Solution should not be predetermined

DMAIC - Define problem/opportunity

Measure are defined

Analyze details

Improve on the problem

Control and track the solution

Benchmarking - Generates ideas for quality improvements by comparing specific project
practices or product characteristics to those of other projects or products within or outside the
performing organization

Rework - Action taken to bring rejected items into compliance with product requirements,
specifications, other stakeholder expectations

Defect - Any instance in which the product or service fails to meet customer requirements

Intrinsic Motivation - Causes people to participate in an activity for their own enjoyment

Extrinsic Motivation - Causes people to do something for a reward or to avoid penalty

McClelland's Acquired Needs Theory - Specific needs are acquired or learned over time and

, shaped by life experiences

Achievement (nAch) - Achievers like challenging projects with achievable goals and lots of
feedback

Affiliation (nAff) - People with high nAff desire harmonious relationships and need to feel
accepted by others, so managers should try to create a cooperative work environment for them

Power (nPow) - People with a need for power desire either personal power (not good) or
institutional power (good for the organization).

McGregor's Theory X - Assumes workers dislike and avoid work, so managers must use
coercion, threats and various control schemes to get workers to meet objectives

McGregor's Theory Y - Assumes individuals consider work as natural as play or rest and enjoy
the satisfaction of esteem and self-actualization needs

Ouchi's Theory Z - Based on the Japanese approach to motivating workers, emphasizing trust,
quality, collective decision making, and cultural values

Tuckman Model of Team Development - Forming

Storming

Norming

Performing

Adjourning

Resource Loading - Refers to the amount of individual resources that a schedule requires during
specific time periods

Resource Leveling - A technique for resolving resource conflicts by delaying tasks

Coercive Power - Using punishment, threats, or other negative approaches to get people to do
things they do not want to do

Legitimate Power - Getting people to do things based on a position of authority

Expert Power - Using one's personal knowledge and expertise to get people to change their
behavior

Reward Power - Using incentives to induce people to do things

Referent Power - Getting others to do things based on a person's own charisma

Rapport - A relation of harmony, conformity, accord, or affinity

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