VIDEO GAME DESIGN FINAL EXAM QUESTIONS &
ANSWERS
Barrier to entry - Answer -describes how something prevents competitors from joining
in the same market.
What is the best description for CPU - Answer -The brain of the computer
Market share - Answer -Is the percentage of the total market sales for a single
company or product
Niche Market - Answer -What is a small or narrow market of similar potential customers
PC - Answer -Personal Computer
Which type of gaming does not use a dedicated game console - Answer -PC gaming
Describe a collision - Answer -When one game object contacts another game object
List and describe the driving factors for game design - Answer -Market, Designer,
Technology
Purpose of play - Answer -Describes how a game teaches, trains or give the player a
reason to play
Soul of the game - Answer -When a designer incorporates importance of play and an
emotional, thought-provoking connection to the game
Children view play as - Answer -fun
an player's game persona - Answer -Avatar
Parallax - Answer -What effet is created by moving the background layers at different
speeds to simulate depth
Which perspective is rarely used in video games - Answer -2nd perspective
Which perspective includes overhead view and platform view as popular 2d games -
Answer -3rd person
active objects - Answer -Objects interact with the player
Pixels - Answer -is the term for the tiny dots of color that compose an image displayed
on a computer screen
ANSWERS
Barrier to entry - Answer -describes how something prevents competitors from joining
in the same market.
What is the best description for CPU - Answer -The brain of the computer
Market share - Answer -Is the percentage of the total market sales for a single
company or product
Niche Market - Answer -What is a small or narrow market of similar potential customers
PC - Answer -Personal Computer
Which type of gaming does not use a dedicated game console - Answer -PC gaming
Describe a collision - Answer -When one game object contacts another game object
List and describe the driving factors for game design - Answer -Market, Designer,
Technology
Purpose of play - Answer -Describes how a game teaches, trains or give the player a
reason to play
Soul of the game - Answer -When a designer incorporates importance of play and an
emotional, thought-provoking connection to the game
Children view play as - Answer -fun
an player's game persona - Answer -Avatar
Parallax - Answer -What effet is created by moving the background layers at different
speeds to simulate depth
Which perspective is rarely used in video games - Answer -2nd perspective
Which perspective includes overhead view and platform view as popular 2d games -
Answer -3rd person
active objects - Answer -Objects interact with the player
Pixels - Answer -is the term for the tiny dots of color that compose an image displayed
on a computer screen