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Social Media Marketing - notes from lectures

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Social Media Marketing – lecture 1 – 08-04-2025
Social media marketing: introduction

Social media marketing: introduction




Social Media Marketing
 Social media…
 Enable firms to communicate with their customers (not one-way anymore)
 Allow customers to communicate with each other (user-generated content)
 Goal:
 Build brand loyalty (there is no better marketing than your own customers)
 Increase brand awareness, brand recognition and brand recall

Dove campaign example
 The face of 10
 Let people engage by using a hashtag
 Effective campaign

User-Generated Content (UGC)
 Internet as a source of information about products/services
 Consumers share experiences with products/services among each other
 Consumers trust other consumers
 Word-of-mouth (WOM) and electronic word-of-mouth (eWOM) are forms of User-
Generated Content (UGC)
 User-generated content = content generated and delivered by consumers online

RyanAir on TikTok
 Important campaign elements:
 Inexpensive and highly scalable (can go really far without resources)
 Allows RyanAir to piggyback on the success of other people’s videos
 Complements RyanAir’s reputation for affordability and no-frills service
 Enables RyanAir to shift the narrative when people make negative comments
Real-time marketing

, Companies jump on something that is going on right now (e.g., April fool’s day)

Shein “on the road”
 Campaign was about influencers that were joining the Shein factory, to let Shein show
society that they were an ethical brand
 Fake campaign; backfired with failed influencer trip
 After this, Shein had crisis communications, some influencers still have trouble with their
imago regarding this influencer trip
 Chairman from Shein said sorry, people accepted it

Van Dijck (2009): Six groups of UGC participants
1. Active creators (post content, read/comment): 13%
2. Critics (not necessarily post content, but their react to existing content in a critical way):
19%
3. Collectors (collect all content that is available): 15%
4. Joiners (don’t necessarily post/react, but you just join; passive people): 19%
5. Passive spectators (read/comment; not post anything, not actively contributing): 33%
6. Inactives (they don’t do anything): 52%
 You want active creators, so you want to play into that group

The positive impact of social media
 There are also examples of situations where people come together through social media
 LA wildfires: people donate, people help each other
 Non-profit organizations can boost donations via social media

What is/are social media?
 TikTok = a social media app dedicated to short-form videos created for and consumed by
users
 TikTok challenges can be good or bad
 BeReal = photo-sharing application that allows users to post one photo per day to show
their followers what they are doing in real-time

The importance of audio
 Audio advertising is redefining marketing in 2025 (and beyond)
 In-car ad placements
 Contextual targeting (= driving in your car, nice song comes up and an ad comes up that
fits the song really well)
 Dynamic creative optimalization (DCO) (= optimization of content/ads based on your
preferences; pregnant women get ads about babies and baby stuff)




DCO versus contextual targeting

,Social media use in the Netherlands (Newcom Research & Consultancy, 2025)
 WhatsApp is the largest platform in 2025, followed by YouTube and Facebook




 Social media daily use: mostly WhatsApp, Facebook and Instagram

Agree/disagree?
 Social media pose a danger to mental well-being
 My social media use gets in the way of real social contacts
 I feel less happy due to the use of social media
 People agree more with the statements in 2025 compared to 2024

Newcom (2025): Conclusions
 The use of social media remains high, but the Dutch are becoming more critical of which
platforms they use daily
 X is losing users significantly, with a decline of nearly half a million users; BeReal use is
also declining
 The number of daily users is increasing on (virtually) all major platforms
 Dutch people increasingly perceive social media as negative for their well-being, and
parents are more often concerned about social media and their child
 Following Australia’s example, we see that nearly 6 out of 10 Dutch people support a
social media ban for children under 16

Social media definitions
 Social media = web applications on which people can share information, experiences
and perspectives throughout community-oriented websites (Weinberg, 2009)
 Social media = group of internet-based applications that build on ideological and
technological foundations of Web 2.0 and that allow the creation and exchange of UGC
(Kaplan & Haenlein, 2010)

,  Social media = online means of communication, conveyance, collaboration and
cultivation among interconnected and interdependent networks of people, communities
and organizations enhanced by technological capabilities and mobility (Tuten & Solomon,
2018)

Social media: all definitions combined
 Social media = internet applications for social interaction where users can add content to
share, inform and create

Mass media vs. personal media
 Mass media = capable of reaching many people through communication (TV, radio,
newspaper)
 Personal media = channels through which interaction is possible, but on a smaller scale
(e-mail, telephone, chat, FTF)
 But: social media can be both!
 It allows for one-on-one communication as well as reaching a large number of
people
- So: can be mass media and personal media

Van Noort & Antheunis (2011): Defining SMM on the basis of five characteristics
1. All marketing communications
2. Initiated by a marketer/organization/firm
3. In order to influence a target audience
4. By means of creating a process of sharing the communicated message
5. By users of a social medium

Active presence of brands on social media
 Banners/paid ads
 On Facebook, Instagram (timeline + stories)
 Social campaigns
 Company pages
 CocaCola on TikTok
 Webcare

Social media vs. traditional media
 Social media are used for different purposes (from the user side)
 Different characteristics of the medium (medium side)
 Social media have different effects (effects side)
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