GAME DESIGN EOPA 2025 END OF PATHWAY FINAL
EXAM, GAME DESIGN EXAM UPDATE QUESTIONS AND
CORRECT VERIFIED ANSWERS ALREADY GRADED A+
(BRAND NEW VISION)
How many animation clips can you create from an asset? - answersUnlimited
To create an Animator Controller: - answersRight-Click in the Project Window and choose
Create > Animator Controller.
The Animator Controller allows you to: - answersArrange and maintain a set of animations for
a gameObject
The default transition is based on: - answersExit Time
One way to apply an Animator Controller to a Game object is: - answersDragging from the
project window onto the gameObject in the Inspector
Define the role of "Any State". - answersA state that allows Transitions from any other state.
Which of the following sequences best describes how you would create a new transition? -
answersRight-click on a state and choose "Make Transition."
Which of the following Unity rigs sports inverse kinematics and retarget and uses avatars for
animation? - answersHumanoid
,When animating your objects in your 3D software you should have no blank frames between
animation clips. (T/F) - answersFalse
What tab of the Inspector window will display whether an asset selected in the Project window
has an animation? - answersAnimation
Obstacle avoidance is how NavMesh agents avoid other NavMesh agents and other obstacles.
(T/F) - answersTrue
For NavMesh agents to avoid dynamic objects in the scene what component must be added to
the object? - answersNavMesh Obstacle
Using the carve feature on a NavMesh Obstacle component is great for situations when you
have geometry that you need to move many times throughout the game. (T/F) - answersFalse
The most efficient way for a NavMesh agent to follow a target would be to use which of the
following methods: - answersInvokeRepeating()
What property will ensure that the NavMesh agent will stop itself as it approaches its target? -
answersAuto Braking
For a NavMesh to extend past doorways or under bridges the opening must be relative to which
NavMesh property? - answersAgent Height
For GameObjects to be included in the NavMesh it must be: - answersNavigation Static
Which of the following settings allows NavMesh agents to move between multiple NavMesh
automatically? - answersAuto Traverse Off-Mesh Links
,Which of the following best describes the function of a NavMesh? - answersDefines walkable
surfaces for the NavMesh Agent.
How do you access the properties to bake the NavMesh? - answersWindow > Navigation
Obstacle avoidance is how NavMesh Agents: - answersAvoid collision with other NavMesh
Agents and level Geometry
The process of creating a NavMesh from the level geometry marked as navigation static is
called: - answersBaking
What does Max Slope do in navigation? - answersDefines the steepest angle that NavMesh
Agents can walk up.
In order to make use of the Unity services you must: - answersBe logged in with your Unity Id
and have your project in an organization with the account
The company name, product name and game icon can all be set in the: - answersPlayer Settings
Which quality setting will ensure the game always looks the absolute best? - answersFantastic
In the build settings, all game scenes will automatically be included in the build. (T/F) -
answersFalse
In order to utilize Unity Cloud Build, your project must be synced to: - answersA Source Control
Repository
An image for an Image component must be imported as this type: - answersSprite
, Differentiate between Reward and Simple Ads: - answersRewarded Ads cannot be skipped by
default.
Android, web, and iOS are some of the supported platforms for: - answersUnity Cloud Build
Which identifier is used to link a project data feed to Unity Analytics? - answersProject ID
Which Unity feature allows you to host your project in a cloud-hosted repository and work with
a team? - answersUnity Collaborate
To build for the Android platform you need to tell Unity where to find the Android SDK files in: -
answersEdit > Preferences > External Tools
Which of the following examples will properly test for a specific platform build? - answers#if
UNITY_ANDROID
To enable the Unity Remote app for testing mobile controls in the Unity editor you need to
enable it in the editor by choosing: - answersEdit > Project Settings > Editor
What app can you install to allow you to use your mobile device to test your mobile controls
within the Unity editor? - answersUnity Remote
To ensure that certain UI canvas appear behind others you need to change: - answersSort Order
Which of the following audio formats is NOT supported by Unity? - answersMIDI
How many audio listeners can be in a Unity scene? - answersOne
EXAM, GAME DESIGN EXAM UPDATE QUESTIONS AND
CORRECT VERIFIED ANSWERS ALREADY GRADED A+
(BRAND NEW VISION)
How many animation clips can you create from an asset? - answersUnlimited
To create an Animator Controller: - answersRight-Click in the Project Window and choose
Create > Animator Controller.
The Animator Controller allows you to: - answersArrange and maintain a set of animations for
a gameObject
The default transition is based on: - answersExit Time
One way to apply an Animator Controller to a Game object is: - answersDragging from the
project window onto the gameObject in the Inspector
Define the role of "Any State". - answersA state that allows Transitions from any other state.
Which of the following sequences best describes how you would create a new transition? -
answersRight-click on a state and choose "Make Transition."
Which of the following Unity rigs sports inverse kinematics and retarget and uses avatars for
animation? - answersHumanoid
,When animating your objects in your 3D software you should have no blank frames between
animation clips. (T/F) - answersFalse
What tab of the Inspector window will display whether an asset selected in the Project window
has an animation? - answersAnimation
Obstacle avoidance is how NavMesh agents avoid other NavMesh agents and other obstacles.
(T/F) - answersTrue
For NavMesh agents to avoid dynamic objects in the scene what component must be added to
the object? - answersNavMesh Obstacle
Using the carve feature on a NavMesh Obstacle component is great for situations when you
have geometry that you need to move many times throughout the game. (T/F) - answersFalse
The most efficient way for a NavMesh agent to follow a target would be to use which of the
following methods: - answersInvokeRepeating()
What property will ensure that the NavMesh agent will stop itself as it approaches its target? -
answersAuto Braking
For a NavMesh to extend past doorways or under bridges the opening must be relative to which
NavMesh property? - answersAgent Height
For GameObjects to be included in the NavMesh it must be: - answersNavigation Static
Which of the following settings allows NavMesh agents to move between multiple NavMesh
automatically? - answersAuto Traverse Off-Mesh Links
,Which of the following best describes the function of a NavMesh? - answersDefines walkable
surfaces for the NavMesh Agent.
How do you access the properties to bake the NavMesh? - answersWindow > Navigation
Obstacle avoidance is how NavMesh Agents: - answersAvoid collision with other NavMesh
Agents and level Geometry
The process of creating a NavMesh from the level geometry marked as navigation static is
called: - answersBaking
What does Max Slope do in navigation? - answersDefines the steepest angle that NavMesh
Agents can walk up.
In order to make use of the Unity services you must: - answersBe logged in with your Unity Id
and have your project in an organization with the account
The company name, product name and game icon can all be set in the: - answersPlayer Settings
Which quality setting will ensure the game always looks the absolute best? - answersFantastic
In the build settings, all game scenes will automatically be included in the build. (T/F) -
answersFalse
In order to utilize Unity Cloud Build, your project must be synced to: - answersA Source Control
Repository
An image for an Image component must be imported as this type: - answersSprite
, Differentiate between Reward and Simple Ads: - answersRewarded Ads cannot be skipped by
default.
Android, web, and iOS are some of the supported platforms for: - answersUnity Cloud Build
Which identifier is used to link a project data feed to Unity Analytics? - answersProject ID
Which Unity feature allows you to host your project in a cloud-hosted repository and work with
a team? - answersUnity Collaborate
To build for the Android platform you need to tell Unity where to find the Android SDK files in: -
answersEdit > Preferences > External Tools
Which of the following examples will properly test for a specific platform build? - answers#if
UNITY_ANDROID
To enable the Unity Remote app for testing mobile controls in the Unity editor you need to
enable it in the editor by choosing: - answersEdit > Project Settings > Editor
What app can you install to allow you to use your mobile device to test your mobile controls
within the Unity editor? - answersUnity Remote
To ensure that certain UI canvas appear behind others you need to change: - answersSort Order
Which of the following audio formats is NOT supported by Unity? - answersMIDI
How many audio listeners can be in a Unity scene? - answersOne