FBLA - UX Design Exam Questions and
Answers
A representation of the target audience so that you are designing for a
specific audience instead of a generic one - -persona
- The problems users face that create friction in certain user flows - -pain
points
- A visual representation of a specific route that a user might take though
your website or app in order to achieve a goal - -user flow
- Virtual items on a website's interface that allow users to engage with the
design - -user interface elements
- The design and development process that aims to produce a deign that
aligns with the wants and needs of the user - -user centered design
- A map that lays the outline of the path that a user will take from the start
to the intended goal - -experience architecture
- Chalking out and deigning an information model - -information
architecture
- Developing a structure and pattern of actions or behaviors for a design and
its users - -interaction design
- Working out how a design will function across multiple platforms - -
experience design
- Secondary navigation aids that tell users where they are on a website - -
breadcrumbs
- A skeletal framework or blueprint of your product, app, or website design
without any content, images, and interactive elements - -wireframe
- A full size outline of the proposed final product that is used for testing
before launch - -prototype
- A smaller scale, realistic representation of how the design will look in its
final form - -mockup
- A user research method that askes users to arrange information into
groups that make sense to them - -card sorting
Answers
A representation of the target audience so that you are designing for a
specific audience instead of a generic one - -persona
- The problems users face that create friction in certain user flows - -pain
points
- A visual representation of a specific route that a user might take though
your website or app in order to achieve a goal - -user flow
- Virtual items on a website's interface that allow users to engage with the
design - -user interface elements
- The design and development process that aims to produce a deign that
aligns with the wants and needs of the user - -user centered design
- A map that lays the outline of the path that a user will take from the start
to the intended goal - -experience architecture
- Chalking out and deigning an information model - -information
architecture
- Developing a structure and pattern of actions or behaviors for a design and
its users - -interaction design
- Working out how a design will function across multiple platforms - -
experience design
- Secondary navigation aids that tell users where they are on a website - -
breadcrumbs
- A skeletal framework or blueprint of your product, app, or website design
without any content, images, and interactive elements - -wireframe
- A full size outline of the proposed final product that is used for testing
before launch - -prototype
- A smaller scale, realistic representation of how the design will look in its
final form - -mockup
- A user research method that askes users to arrange information into
groups that make sense to them - -card sorting