UXDI Professional Diploma in UX
Design Exam Questions and Answers
1) Functional Design 2) Aesthetic Design 3) Experience Design - -3 types of
design that go into making high quality products
- Functional Design - -Determines what a product built to do. Defines the
engineering that gives a product its capabilities.
- Aesthetic Design - -Defines how does the product look, how visually
appealing it is, its personality and what its look says about brand
- Experience Design - -Defines what it feels like to use the product, how
easy to use it, what feelings it arises.
- Product Integrity - -Ability to decide what is best for the product, business
and the user.
- 1) Viability 2) Feasibility 3) Desirability - -3 key ingredients of a successful
product
- Viability - -Ability to operate business successfully and make money.
- Feasibility - -Refers to technology: the degree of building something easily
with right and reasonable amount of resources.
- Desirability - -Customers have need or want the product. The product
solves a problem for the user. It gives a smooth experience and makes user
come back again.
- Design Process Steps - -1. Research 2. Define 3. Design 4. Prototype 5.
Validate 6. Build. 7. Test
- What part of design process iterates? - -Design, Prototype, Validate
- Danger of features - -More features you add, more crowded and less
intuitive the app is.
- Clay modelling - -Method that car companies use as a low-fidelity design
- Design Target - -1) Goals 2) Context 3) Behaviours
, - The Paradox of Specificity - -More specific you get about the goals,
behaviours and context of your target audience, better the product is going
to be. More likely, it will be adapted by wider audience.
- Mental Model - -The idea that users have in mind about how the product
works.
- Design Model - -Defines how the product works.
- 1) Qualitative 2) Quantitative - -2 different types research landscape
- Quantitative research - -Research method that gathers data that can be
expressed as numbers, percentages and graphs. It's measurable and
produces statistical data.
- Qualitative research - -Research method that helps you gather
unstructured data with deeper user insights.
- Observational Research - -Involves watching and observing what users do,
not necessarily talking to them.
- Attitudinal Research - -Involves listening to what people say
- Usability Testing - -Technique used in user-centered interaction design to
evaluate a product by testing it on users.
- Test Objectives - -Research goals that you decide on before conducting a
usability testing.
- Usability Test Script - -Aid memoire that outlines the tasks user needs to
complete and questions we should ask. It keeps test on track and allows us
to conduct better usability testing.
- Recruitment Screener - -Document that gives recruiters guidance, defines
criteria for test participants.
- Consent Form - -Document that is signed by participants as an agreement
to record the usability test session for note-taking and research purposes.
- Online Survey - -A research method in which respondents answer a
questionnaire via e-mail or on a website.
- Three golden (killer) questions - -Must-have for every online survey.
- Depth Interviews - -Exploratory research method conducted with the users
that help us understand their goals and the context of use.
Design Exam Questions and Answers
1) Functional Design 2) Aesthetic Design 3) Experience Design - -3 types of
design that go into making high quality products
- Functional Design - -Determines what a product built to do. Defines the
engineering that gives a product its capabilities.
- Aesthetic Design - -Defines how does the product look, how visually
appealing it is, its personality and what its look says about brand
- Experience Design - -Defines what it feels like to use the product, how
easy to use it, what feelings it arises.
- Product Integrity - -Ability to decide what is best for the product, business
and the user.
- 1) Viability 2) Feasibility 3) Desirability - -3 key ingredients of a successful
product
- Viability - -Ability to operate business successfully and make money.
- Feasibility - -Refers to technology: the degree of building something easily
with right and reasonable amount of resources.
- Desirability - -Customers have need or want the product. The product
solves a problem for the user. It gives a smooth experience and makes user
come back again.
- Design Process Steps - -1. Research 2. Define 3. Design 4. Prototype 5.
Validate 6. Build. 7. Test
- What part of design process iterates? - -Design, Prototype, Validate
- Danger of features - -More features you add, more crowded and less
intuitive the app is.
- Clay modelling - -Method that car companies use as a low-fidelity design
- Design Target - -1) Goals 2) Context 3) Behaviours
, - The Paradox of Specificity - -More specific you get about the goals,
behaviours and context of your target audience, better the product is going
to be. More likely, it will be adapted by wider audience.
- Mental Model - -The idea that users have in mind about how the product
works.
- Design Model - -Defines how the product works.
- 1) Qualitative 2) Quantitative - -2 different types research landscape
- Quantitative research - -Research method that gathers data that can be
expressed as numbers, percentages and graphs. It's measurable and
produces statistical data.
- Qualitative research - -Research method that helps you gather
unstructured data with deeper user insights.
- Observational Research - -Involves watching and observing what users do,
not necessarily talking to them.
- Attitudinal Research - -Involves listening to what people say
- Usability Testing - -Technique used in user-centered interaction design to
evaluate a product by testing it on users.
- Test Objectives - -Research goals that you decide on before conducting a
usability testing.
- Usability Test Script - -Aid memoire that outlines the tasks user needs to
complete and questions we should ask. It keeps test on track and allows us
to conduct better usability testing.
- Recruitment Screener - -Document that gives recruiters guidance, defines
criteria for test participants.
- Consent Form - -Document that is signed by participants as an agreement
to record the usability test session for note-taking and research purposes.
- Online Survey - -A research method in which respondents answer a
questionnaire via e-mail or on a website.
- Three golden (killer) questions - -Must-have for every online survey.
- Depth Interviews - -Exploratory research method conducted with the users
that help us understand their goals and the context of use.